branchrust_reboot/maincancel

38,691 Commits over 4,536 Days - 0.36cph!

9 Years Ago
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
9 Years Ago
Added workshop skin download timeout / skip
9 Years Ago
Added itemskintimeout convar
9 Years Ago
Merged from ai branch
9 Years Ago
Codegen
9 Years Ago
reverting 25447 - new forest splat aint working visually
9 Years Ago
merge from 'naturefoliage to corefoliage'
9 Years Ago
Scientists now react to gunshots
9 Years Ago
chainsaw wm fbx + lods/prefab chain mat adjustment
9 Years Ago
altered the chansaw prefab lod method
9 Years Ago
Log warning with workshop ID when skin download failed / timed out
9 Years Ago
Skin warning tweaks
9 Years Ago
More info for print_skins
9 Years Ago
Loot panel fixes Shotgun trap container no longer small stash Phrases Network++
9 Years Ago
HapisIsland test
9 Years Ago
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours) When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
9 Years Ago
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
9 Years Ago
EAC SDK update
9 Years Ago
▍ ▄▍▌▋▆ ▋▍▅▋ ▉▉ ▇█▆▇▅▍█▌▋▆ ▌▆▇▆ ▅▄▍█▊▌ ▅▄ ▄▍▋▉█ ▉ ▇▌▍▅▋▊▌█ ▋▄▋▉ ▇▌▊ ▋▆▊██▄ ▋▄▊▅ ▊▇▇ █▆▉▉ █▍▉
9 Years Ago
EAC SDK rollback
9 Years Ago
▄ █▊▋ ▅▊▆ █▋▋▉▊▇▉▍█ ▅▅▍█▆▉ ▊▊▉▄▋▆▊
9 Years Ago
chainsaw prefab + sounds
9 Years Ago
9 Years Ago
script to help control various special fx / sounds on the chainsaw
9 Years Ago
All signs, banners, frames now repairable
9 Years Ago
water purifier can no longer be placed on barbecue
9 Years Ago
Updated Steamworks
9 Years Ago
Tweaked icon rendering Made schema output to two files (so we don't have to manually delete stuff from the json file) This week's skin approvals
9 Years Ago
Mailbox repairable
9 Years Ago
Building block conditional model state is now networked (much faster, essentially zero overhead on the client) Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage) Network++
9 Years Ago
Fixed build preprocessing stripping certain conditional models from foundations and roofs
9 Years Ago
spas12 prefabs and sounds
9 Years Ago
tweaked chainsaw positioning when attacking
9 Years Ago
minor Hapis fixes and tweaks (Bigger update next month)
9 Years Ago
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
9 Years Ago
Facepunch.Steamworks rollback to release branch
9 Years Ago
Fixed 6th belt bar having inconsistent font size
9 Years Ago
Xmas tree no longer craftable and default BP
9 Years Ago
reflection.quality defaults to 1 (until reflection probe ex)
9 Years Ago
Merged from ai behaviour 11 branch
9 Years Ago
Potential fix for some painted sign textures disappearing on server restart
9 Years Ago
Reduced forest size in areas for performance reasons (Hapis) Fixed S11 Cave having no build block volumes (Hapis)
9 Years Ago
Environment volume ambient multiplier tweak for less jarring transition
9 Years Ago
spas12 implementation
9 Years Ago
spas12 fixes
9 Years Ago
added admire anims for chainsaw
9 Years Ago
Fixed missing albedo map in brick_piles mat
9 Years Ago
fixed some bugs with spas12 3rd person animations
9 Years Ago
fixed some clipping issues with spas12 worldmodel
9 Years Ago
spas 12 balance incendiary shotgun shells fixed spas 12 worldmodel