200,178 Commits over 4,140 Days - 2.01cph!
should've bumped steam.inf
Updates to mines
Some PS4 fixes
Automated Windows Build #228
Automated Linux DS Build #228
trying to sort out the paint crash and/or PPtr error: removed all terrain and terrain-blend shader code, removed terrainblend ext/obj and weather ext/obj script code
Dreadora - first pass control rig source
Automated Windows Build #229
Controls help widget (toggles with F9)
Automated Linux DS Build #229
Added initial C++ source files
Added project copyright
added a bunch of sitting/sleeping anims for the animals
added sleep or sit to these animals
Before > Create Scene wizard fixed
Removed unused blueprints
deer skeleton, male only
mesh name is "deer_skeleton"
Start on Child Play behaviour group.
Added Character and GameMode BP
Removed collision from auditorium walls
Added basic cinema character movement
Made a bunch of shit static that can be static, yay.
Groups now store a KnownUnitsArray, populated my member sense data
UnitManager tribe knowledge visibility stuff
Changed how xp history is recorded
Added xp.history <userid> - returns player's xp history
Fixed lootspawn warnings, due to blueprints being gone
SteamVR plugin, Player (VR) prefab, vr_test scene
VR teleport uses terrain not zero Y
Children will no longer carry heavy logs, or craft weapons and tools
Goal settings editor shows weight sliders on element headers
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
- Project startpoint setup