199,318 Commits over 4,140 Days - 2.01cph!
Fixed potential NRE in BehaviourChain.GetBlackboardEntity,cleaned up a bit..
Copy in Blackboard from GoalPlan Decision in UnitDecisionMaker.FindBestGoalPlanVariant
Caught fish sounds (fish trap)
water purifier functionality
Physics sounds/effects WIP
Fixed a resource loading path in UnitManager that made unit sounds work again
Unit sounds now use an enum.
Updated Selector resharper template
bota bag and waterbucket cannot be filled until fully deployed
final water purifier functionality
Added TargetTerritoryConsideration, TerritoryConsideration
Added GroupSelector
AI Territorial module data
Animal sleep goal plan uses territory if applicable
Removed blackboard read/write and filtering from behaviour chain elements that do not require a target for DM
Cleaning up Zone+InfluenceMaps a bit, fixed some potential NREs/bad lookups
Fixed UnitView OnSoundEvent missing
manifest, loot, phrases et al
Blackboard position data holder object ewwwww
fix for no water purifier guide
water purifier only produces steam and bubbling sound when water is actually being processed
checking in hut and sabertooth latest changes
cleaned up animal controller
Alternative solution to projectile instahit
Probably fixing DebugTools things
Improvements for the alternative projectile instahit detection
Interaction position data for buildings and resources
Human view collider tweaks
Tweaked max entity velocity in instahit detection
UnitView audio source fixes
Click dirt fx
Apparently I made a couple of changes in SoundType and Combat
Tweaked speed forgiveness in instahit detection
Instahit logs are yellow in console