199,318 Commits over 4,140 Days - 2.01cph!
Automated Linux Build #332
Defending others now works.
Automated Windows Build #332
AntiHack keeps track of kicks and bans
Sesnes layermask + raycast changed to ignore Units, only check for blocking layers
Fixed cliff prefabs
Moved some prefabs out of Resources
Added a cliff to smartobject_test, rebaked navmesh
Adjusted default AntiHack parameters
combat_test cliffs and navmesh bake
collision on fire unified building rock style correct building animator assignment
Automated Linux DS Build #332
Automated Windows Build #333
Unit view prefab NMA/collider sizes
changed this to look for animoverridecontrollers as well as animcontrollers for the building construction
Automated Linux DS Build #333
Fixed remaining gl issues
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
Destroy mission panel when mission begins
Fixed mission marker on client
Removed BehaviourChainData, replaced with consistent usage of Blackboard throughout DM and data
SelectorSettings must implement abstract property indicating which Blackboard key they write to
Mammoth view prefab collider/navmeshagent sizes
Added bullet settings for each gun.
exported tiger at correct polycount
improved tiger texture, material and uvs.
AntiHack has instahit convar
Player preview anim source
optimized and improved the look of the all of the player movement animations
fixed the player_model prefab so it uses the new anim controller
instahit check improvements
silencer lasts more than twice as long
silencer reduces damage by 25% instead of 30%
Deleting the old player Animations folders/files
Blackboard editor exposure
Selector wrapper drawer bb write key display
checking in the previous RustPlayerSkeleton.asset
changed the default Editor Inventory Loadout back to the previous one