199,311 Commits over 4,140 Days - 2.01cph!
human controller tweaks, should speed up entering combat state
and animal tweak, not sure whats different from the last checkin though
added wolf sounds, moved some stuff
AntiHack projectile protection properties are now in convars
this has changed again....
AntiHack fix for patrol helicopter speed during rocket run
Fixed a bunch of nulled unit refs in unit predator weight data
fixed wrong icon on halterneck
Fixed non-human units not listening to other unit removal events in Combat component
EntityManager.Remove twaek
Wall frame fence layer fix
AntiHack fix for patrol helicopter speed during rocket run, for real
Added skinned mesh collider
fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
lowered max hydration storage on players
Target destruction checks in DSE and Behaviour
Don't null Entity.View when passing into ResourceSettings.Create...
Reverted
14657 (RUST-842)
Doors reset campfire decay
Dispenser interactions don't record tool type data in BehaviourPlanData if the value is None
Gracefully handle delta updates of entities that don't exist on the client rather than disconnecting
Automated Linux Build #334
All groups create views
Grass is back, say goodbye to sticks and rocks
Automated Windows Build #334
Automated Linux DS Build #334
Merge SteamP2P changes
Merge fixes to SWEP reloading
Merge fixes to file.Find ordering
Merge fixes to delta updates for non-existent entities
flip screen position for negative z on tracker widget
Automated Windows Build #7
Fixed issue with graphics.revz not being set, causing rendering problems
Automated Linux DS Build #7
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