243,022 Commits over 3,898 Days - 2.60cph!

10 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
10 Years Ago
Added `//:smoothing = <value>` option for fields in protobuf schema definitions, `SnapshotBuffer` smoothing solution seems to work well.
10 Years Ago
Improved player movement, players now collide with cabinets.
10 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
10 Years Ago
Fixed screen reflections.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added categories to room browser
10 Years Ago
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10 Years Ago
10 Years Ago
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10 Years Ago
missing if CLIENT for new sound stuff
10 Years Ago
merge from main/soundrefactor
10 Years Ago
Merge from main
10 Years Ago
Finish up sound system refactor
10 Years Ago
Tree mats updated for new shader
10 Years Ago
Removed that 9th splat Added detail overlay control for specular and smoothness
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Attempting to debug poor snapshot interpolation.
10 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
10 Years Ago
improved 3rd person animations for piackaxe
10 Years Ago
Room description text uses best fit to make better use of the space, allowing a max of 4 lines of text
10 Years Ago
Merge branch 'net-lidgren' of arcade
10 Years Ago
Started on room browser visuals
10 Years Ago
Merged ST2 (temp) shader changes into ST shader, removed ST2
10 Years Ago
Near final char05 ZBrush project.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Some docs for `SnapshotBuffer`.
10 Years Ago
torch is cheaper to produce
10 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
10 Years Ago
balance of resource gathering, balance of building health
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
propagated the fix above to other low blocks
10 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
10 Years Ago
Mat fixes
10 Years Ago
source update
10 Years Ago
vm bota bag source anim updates
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
Refactoring the network player stuff.
10 Years Ago
Fixed a bug with cabinet frame buffering.
10 Years Ago
Scene stuff and material consistency
10 Years Ago
Now using `SnapshotBuffer` for cabinet streaming.
10 Years Ago
Added transmission boost (0..2) to ST shaders Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
10 Years Ago
created test_court floor in zbrush, created low poly version
10 Years Ago
Cliff tweaks
10 Years Ago
Updated riverside and roadside spawn filters
10 Years Ago
Implemented `SnapshotBuffer<TSnapshot>`, now used for player updates.
10 Years Ago
Part 2
10 Years Ago
Moar waterside rawks
10 Years Ago
Material consistency tweaks, and tree updates
10 Years Ago
Deleted old vm bota bag deploy anim