254,766 Commits over 3,990 Days - 2.66cph!
Switched main camera to render to texture
WIP on new scoring
5.2.0p1
Campfire prefab tweaks
Island 001 topo tweak
Fixed LitSmokeEmissiveFlame shader compile error on OSX
EntityViewEditor with InteractionPosition editing stuffs
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
Fixed gUserMinAniso < 1 occurences
Added socket back to survey_crater_oil (cc Scott, I think)
Fixed mushroom / hemp pickup effect having pebble particles
Fixed performance tracking prefab not being spawned in the editor
Fixed some decal projection distances
More InteractionPosition stuff
Fixed hang/crash when changing quality setting in GL/OSX
Rust.Application.isLoading is true when the map is loading
Rust.Application.isLoadingSave is true whenever a save is loading
Subscription/InteractionPosition tweaks, ActionChain constructor overloaded to take Behaviour
senses tweak and more hooks
More server time warnings
Better item drag and drop on behaviour with items with slots
Keypad.Period toggles DOF now (instead of Keypad.divide)
Metal and stone barricades can no longer easily be destroyed with arrows
Fixed deploy volumes of all external walls being far too small
Process all deferred actions in FinishedLoadingRoutine
Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
FOR FUCK SAKE factory asset
FOR FUCK SAKE prefab room B with test wall
!A new factory asset/texture/mat
Fixed groups not removing themselves from agent manager
Temp metal bullet decal Z fighting fix
Fixed Machine.OnDepositItem flagging the parent smartobject as ignored by DM
fixed bad string formatting
Added debug option to DSE settings
Clothing material tweaks
Network Protocol++
Fixed slow server shutdown
Added warnings if multiple local players
Remove multiple copies of the same player from saves (dev branch firefighting)
Reverted image storage to fast but dangerous mode because the indexes didn't help
Added warning is spawning a new player that already exists
(maybe) fixed fireball bug
helicopter explosion light should now disappear
admins don't bleed with godmode on
Fixed ArgumentOutOfRangeException in BaseProjectile
Added some more tags to remote logging
First pass SmartObject subscription refactor, added Subscription object