225,650 Commits over 3,714 Days - 2.53cph!

10 Years Ago
Made all of my shaders use tabs instead of spaces
10 Years Ago
Merge from main
10 Years Ago
Changed terrain fallback shader
10 Years Ago
Use staging branch instead. Lets see what this does.
10 Years Ago
Tweaking this texture, to see if it makes any difference to the holo sight
10 Years Ago
More snow stuff. Brrrrrrr.
10 Years Ago
removed duplicated resources
10 Years Ago
Snow stuff WIP
10 Years Ago
whoops
10 Years Ago
stored resources inside a subfolder for each game
10 Years Ago
Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
10 Years Ago
added new game REVOLVER
10 Years Ago
Patched lighting on masked-blend layer terrain shader; tweaked test material
10 Years Ago
Added experimental masked-blend layer terrain shader; sample normal+height maps
10 Years Ago
Removed high frequency texture sample from terrain base map shader
10 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
10 Years Ago
Terrain mesh blending shader update
10 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
10 Years Ago
Some procedural generation refactoring
10 Years Ago
finished the new wolf model
10 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
10 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
10 Years Ago
Updated clothing parts source file with hand LODS.
bot
10 Years Ago
Windows Build 59
10 Years Ago
Removed debug output
10 Years Ago
Added belt selection keys to bindings (instead of hard coded to 1234 etc) HTML inventory menu is functional enough to enable by default
bot
10 Years Ago
Linux Build 61
10 Years Ago
Build a proper release version of the dedicated server
10 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
10 Years Ago
Wearables/Beltbar hooked up to HTML ui
10 Years Ago
Made items draggable, item slots droppable Items are now added to array by slot number glue.js switches the screen to ingame and opens inventory in chrome
10 Years Ago
Fixed JQueryUI fucking up drag positions with page zoom enabled
10 Years Ago
Updating to 18th March version
10 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
10 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
10 Years Ago
Merge from main
10 Years Ago
Fixed viewmodel animation trigger errors Fixed player inventory errors Ignore empty console commands Split up client network cycle, to aid debugging Don't allow connect multiple times
10 Years Ago
A bunch of empty folders for some reason
10 Years Ago
Reverted to March 14th version
10 Years Ago
Added server.secure convar
10 Years Ago
Updated EAC
10 Years Ago
Improved some awfully flat looking ground textures.
10 Years Ago
Fixed players being able to die when dead Removed more debug output
10 Years Ago
Making the server less verbose
bot
10 Years Ago
Linux Build 60
bot
10 Years Ago
OSX Build 74
bot
10 Years Ago
Windows Build 58
10 Years Ago
Fixed EnableMatrix and SetModelScale scaling some models twice Fixed util.CRC not working with numbers Fixed a few potentially exploitable concommands and convars Added .db to CNetChan blacklist Adjusted Color metatable
10 Years Ago
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
10 Years Ago
Fixed HTML menu for real this time