243,099 Commits over 3,898 Days - 2.60cph!
- Fixed an issue with default values in Entity:GetNW* and GetGlobal*
- Fixed Entity:GetHitBoxCount crashing the game when called with an invalid value
tone down the wood breaking sound effect
Fixed nametags not rotating to camera
Removing individual writing bullshitz
Added option to use elevation, instead of latitude, in AtmosphericBlend
Giving up on LuaTest for now.
Fixed lerp bugs and maybe hit detection.
Adjusted backhand to run timing
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Dialogs and more tutorial work
Loading / packaging custom assemblies from a game's root directory seems to work.
continuing to work on test_map, modelling caterpillar tracks
Added top tier building components (unbalanced)
Added max opacity property to water shaders
Fixed sending message payloads that contain arrays.
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Further water shader improvements in preparation of rivers (getting close)
Trying out games referencing DLLs.
Added sphere mesh to Marmoset Cloud City scene to hold cloud texture.