243,097 Commits over 3,898 Days - 2.60cph!
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
Fix for `MissingMethodException` in web player builds.
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
No Steam->GetAppBuildId on the server - sadface
Run steam self check on server too
Fixed unable to turn furnaces/ovens on
merge from main/underwater
Underwater sound effect + transition sounds
Changed version format to YYYY.MM.DD instead of YY.MM.DD for VERSIONSTR
Don't SpawnAsMapEntity is IsDestroyed
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
merge from main/distantsound
Merge fixes + migrate wood gibs to sound system
Fixed single byte messages
Backup before ruining terrain with more rivers.
Fixed kicking not woking properly
Disabling raknet memory pool (diagnosing)
Undo revert from last week
Packets should be at least 1 byte