243,619 Commits over 3,898 Days - 2.60cph!
Added GM:EntityNetworkedVarChanged(ent, name, oldValue, newValue) (clientside only for now)
Fixed build error on OSX caused by last commit
More progress on FreeType rendering
Added automatic property renaming to conform to javascript nomenclature.
Added automatic property renaming to conform to javascript nomenclature.
Added experimental Lua project to be ignored by premake.
Added experimental Lua project to be ignored by premake.
Premake script now should use the correct search path for unity DLLs on mac.
Premake script now should use the correct search path for unity DLLs on mac.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
[memory_dungeon] moved some stuff out of GameStage into a Player class
[memory_dungeon] moved some stuff out of GameStage into a Player class
[memory_dungeon] card factory, card event callbacks
[memory_dungeon] card factory, card event callbacks
[memory_dungeon] more refactoring
[memory_dungeon] more refactoring
changed the pickaxe hit sound so it's synched better with the animation
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
mecanim behaviour script that will handle alternate animations to be played for the attack
nullified the weapon bob when the player is aiming down the sights
Experimental lua support, not quite working.
Experimental lua support, not quite working.
Premake script now requests the location of unity assemblies when first executed.
Premake script now requests the location of unity assemblies when first executed.
Removed Unity DLL files from source control.
Removed Unity DLL files from source control.
Automatically generated bindings are now functioning in Unity.
Automatically generated bindings are now functioning in Unity.
Biome-specific grass textures for Andre.
Added support for Arcs that could be lines.
Property generation for interfaces implemented.
Property generation for interfaces implemented.
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
salvaged axe prefab; tweaked various settings on some other view model prefabs
special fx events for the salvaged_axe
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
Upgraded project to U5, let's hope this works.