userFelixcancel

77 Commits over 92 Days - 0.03cph!

2 Hours Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
2 Hours Ago
Merge from /fast_debug_draw
2 Hours Ago
Merge from /main
2 Hours Ago
First iteration of the FastDebugDraw component, shader and material
3 Hours Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
3 Hours Ago
Restructure handling of debug code in IndirectInstancingCamera
3 Hours Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
3 Hours Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
3 Hours Ago
Fix compilation error in StandardLayers.cginc
3 Hours Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
3 Hours Ago
Fix pass by reference in IndirectInstancingRenderer
3 Hours Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
3 Hours Ago
Improve and clarify Add() and Remove() handling in RendererBatch
3 Hours Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
3 Hours Ago
Pass instancing handle by reference to ensure it's always up to date
3 Hours Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
3 Hours Ago
Pass instancing handle by reference to ensure it's always up-to-date
3 Hours Ago
Make LODComponent's Hide() and Show() public
4 Hours Ago
Make LODComponent's Hide() and Show() public
5 Days Ago
Backup shelve
6 Days Ago
Merge from /indirect_instancing
6 Days Ago
Fix non-debug build
6 Days Ago
Merge from /indirect_instancing (fix server build)
6 Days Ago
Fix server build
7 Days Ago
Merge from /main/indirect_instancing
7 Days Ago
Merge from /main
7 Days Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
10 Days Ago
Indirect Instancing: Add initial support for sub meshes
10 Days Ago
Indirect Instancing: Restored original bounds calculation (because draw order doesn't seem to matter) and other minor cleanups
10 Days Ago
Merge from branch /main/indirect_instancing to branch /Aux
10 Days Ago
DANGER: Enable Read/Write on ALL models project-wide
10 Days Ago
DANGER: Enable GPU instancing on ALL materials project-wide
10 Days Ago
Merge from /main
10 Days Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
14 Days Ago
Merge from /main
35 Days Ago
pre-DX12 shelve
35 Days Ago
Merge from indirect_instancing (and main)
35 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
35 Days Ago
Merge from main
35 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
38 Days Ago
merge from indirect instancing
38 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
38 Days Ago
Merge from /indirect_instancing
38 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
39 Days Ago
Various fixes about the colour buffer not being resized or copied correctly
39 Days Ago
merge from indirect_instancing
39 Days Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
40 Days Ago
merge from indirect_instancing
40 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
40 Days Ago
merge from indirect_instancing