userFelixcancel

708 Commits over 577 Days - 0.05cph!

9 Months Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
9 Months Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
9 Months Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
9 Months Ago
Rebase on /main
9 Months Ago
Rebase on /main
9 Months Ago
Set correct mip map bias when using indirect instancing
9 Months Ago
Make sure indirect instancing ConVars are disabled by default and saved
9 Months Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
9 Months Ago
Rebase on /main
9 Months Ago
Remove RustRenderer (for now)
9 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
9 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
9 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
9 Months Ago
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9 Months Ago
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9 Months Ago
Rebase on /main
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Rebase on /main
9 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
9 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
9 Months Ago
Cherry-pick reverting old shader changes to instancing
9 Months Ago
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9 Months Ago
Rebase on /main
9 Months Ago
Remove dead code and other cleanups from the code review
9 Months Ago
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9 Months Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
9 Months Ago
Shader changes for indirect instancing (supported shaders)
9 Months Ago
Shader changes for indirect instancing (include files)
9 Months Ago
Remove old unused LOD fading variant
9 Months Ago
Clean up instancing shader code and remove old instancing code
9 Months Ago
Rebase on /main
9 Months Ago
Merge material changes for indirect instancing
9 Months Ago
Merge indirect instancing tools (standalone edition)
9 Months Ago
Fix material changes never being actually applied
9 Months Ago
Rebase on /main
9 Months Ago
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9 Months Ago
Enable instancing on 3042 supported materials
9 Months Ago
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9 Months Ago
Add indirect instancing tools (modified to work standalone)
9 Months Ago
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9 Months Ago
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