userFelixcancel

708 Commits over 577 Days - 0.05cph!

9 Months Ago
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9 Months Ago
Merge from /main
9 Months Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
9 Months Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
9 Months Ago
Linearise colour values before storing them in the instance data buffer
9 Months Ago
Cleanup/polish indirect instancing tools
9 Months Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
9 Months Ago
Rebase on current /main
9 Months Ago
Rebase on current /main
9 Months Ago
Keep instancing disabled by default
9 Months Ago
Strip debug code out into separate files
9 Months Ago
Remove old unused arrays
9 Months Ago
Remove old unused job code
9 Months Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
9 Months Ago
Split crude profiler and memory tally into separate files as they should
9 Months Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
9 Months Ago
Use burst compiler hints
9 Months Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
9 Months Ago
Enable 3052 materials for instancing
9 Months Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
9 Months Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
9 Months Ago
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
9 Months Ago
Fix unity_BaseCommandID not being set on Mac
9 Months Ago
Fix stencil buffer incompatibility in Standard and Standard-Terrain
9 Months Ago
Rebase on current /main
9 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
9 Months Ago
Revert model importers and materials to the state they have on /main
9 Months Ago
(WIP) SIMD frustum culling implementation
9 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
9 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
9 Months Ago
Merge from /main
9 Months Ago
Merge from ./vram_budget
9 Months Ago
Merge from ./command_buffer_indirect
9 Months Ago
Update indirect instancing tools with new mesh r/w logic
9 Months Ago
Enable r/w on gib models
9 Months Ago
Re-enable Read/Write for collision meshes only
10 Months Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
10 Months Ago
Fix build error due to InstanceHandleList
10 Months Ago
Reset meshes to their state in /main
10 Months Ago
Fix class layout build error
10 Months Ago
fix server build
10 Months Ago
Found another double rendering issue in MeshCull
10 Months Ago
Set GPU instancing on materials
10 Months Ago
Enable Read/Write for nature assets
10 Months Ago
(Test) set all meshes isReadable=0
10 Months Ago
Revert library setting
10 Months Ago
Subtract mesh and material changes
10 Months Ago
work around unity_BaseCommandID not being set
10 Months Ago
Fix build regarding AssetDatabase
10 Months Ago
Fix build error about missing TerrainTools