userFelixcancel

444 Commits over 335 Days - 0.06cph!

4 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
4 Months Ago
Make `ddraw.clear` work with Instanced DDraw
4 Months Ago
merge from main
4 Months Ago
Improve handling of null meshes in RustRenderer auto conversion
4 Months Ago
Grow block allocations exponentially because linearily wastes more buffer space.
4 Months Ago
Implement ArrayEx.RemoveAt* utility functions
4 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
4 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
4 Months Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
4 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
4 Months Ago
Do not update indirect instancing system when scene is loading
4 Months Ago
Do not update indirect instancing system when scene is loading
4 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
4 Months Ago
Regenerate console system
4 Months Ago
cherry-pick platform fixes
4 Months Ago
cherry-pick platform fixes
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Server: Fix error message about missing `InstancedDebugDraw` script
5 Months Ago
Merge from /main
5 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
5 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
5 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
5 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
5 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
5 Months Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
5 Months Ago
Restrict texture streaming debug ConVars to development builds only.
5 Months Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
5 Months Ago
Merge from /main
5 Months Ago
Merge from /main
5 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
6 Months Ago
Add terrain occlusion culling to the instanced renderer (WIP)
6 Months Ago
Fix release build
6 Months Ago
Add frustum culling to the instanced calls
6 Months Ago
Cherry pick quality_level_squash
6 Months Ago
Add texture streaming support to indirect instanced rendering
6 Months Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
6 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
6 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
6 Months Ago
Remove all quality levels except one
6 Months Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
6 Months Ago
Merge from main
6 Months Ago
Merge from vram_budget: Revamp texture streaming system
6 Months Ago
Disable texture streaming for ground_plants
6 Months Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list