userFelixcancel

668 Commits over 516 Days - 0.05cph!

6 Months Ago
Added `graphics.vram_report` command so we can begin getting the VRAM situation under control.
6 Months Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
7 Months Ago
Merge fixes from /indirect_instancing
7 Months Ago
Rebase on /main
7 Months Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
7 Months Ago
Force disable HLOD while Indirect Instancing is enabled
7 Months Ago
Merge from /indirect_instancing
7 Months Ago
Rebase on /main
7 Months Ago
Remove unused compute shader from indirect instancing
7 Months Ago
Merge Indirect Instancing
7 Months Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
7 Months Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
7 Months Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
7 Months Ago
Rebase on /main
7 Months Ago
Rebase on /main
7 Months Ago
Set correct mip map bias when using indirect instancing
7 Months Ago
Make sure indirect instancing ConVars are disabled by default and saved
7 Months Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
7 Months Ago
Rebase on /main
7 Months Ago
Remove RustRenderer (for now)
7 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
7 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
7 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
7 Months Ago
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Rebase on /main
7 Months Ago
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7 Months Ago
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7 Months Ago
Rebase on /main
7 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
7 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
7 Months Ago
Cherry-pick reverting old shader changes to instancing
7 Months Ago
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7 Months Ago
Rebase on /main
7 Months Ago
Remove dead code and other cleanups from the code review
7 Months Ago
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7 Months Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
7 Months Ago
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7 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
7 Months Ago
Shader changes for indirect instancing (supported shaders)
7 Months Ago
Shader changes for indirect instancing (include files)
7 Months Ago
Remove old unused LOD fading variant
7 Months Ago
Clean up instancing shader code and remove old instancing code
7 Months Ago
Rebase on /main
7 Months Ago
Merge material changes for indirect instancing
7 Months Ago
Merge indirect instancing tools (standalone edition)
7 Months Ago
Fix material changes never being actually applied