201,408 Commits over 4,171 Days - 2.01cph!

11 Years Ago
Added MultiGroupAgentController util class
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rabbit rigged and skin material set up.
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Store the constructionCollision in the buildingblock prefab
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RustNative: Added back cpu-based prepass render; gpu readback perf too unpredictable RustNative: Made both cpu-based prepass and histogram generation non-blocking RustNative: Updated Windows 32bit and 64bit builds RustNative: Updated OSX build
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Fixed x86 copy paths Removed SteamNative
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Fixed osx commit name
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Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
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Updated native dlls
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