201,408 Commits over 4,171 Days - 2.01cph!
Added MultiGroupAgentController util class
rabbit rigged and skin material set up.
Store the constructionCollision in the buildingblock prefab
RustNative: Added back cpu-based prepass render; gpu readback perf too unpredictable
RustNative: Made both cpu-based prepass and histogram generation non-blocking
RustNative: Updated Windows 32bit and 64bit builds
RustNative: Updated OSX build
Fixed x86 copy paths
Removed SteamNative
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip)
Fixed shader specular issues across the board