201,408 Commits over 4,171 Days - 2.01cph!
[platformer] added spike sprites, started subclassing Block
Added models, textures, and prefabs for human and chicken meat
[platformer] blocks try not to move a direction they cant
Fixed NRE in ConstructionRenderer.UpdateMaterial
Fixed save load spam
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
Merge branch 'master' of github.com:Facepunch/arcade
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
Merge branch 'master' into ovr
Merge branch 'deploy' into ovr
Changes to camera path needed for b14
Fixing players not being able to walk through open doors
Added gamepad trigger support required for Xbox
More server profiling
Changed how AI ticks to better ration timings
Checking in broken code but need to refactor it a bit
updated whale jump anim source file
Cleaned up the rackets folders
Lighthouse max check-in - new rock work.
More bundle fucking about
Improved hit point on racket
Lighthouse checkin of the new rocks, I hope these are abit better =/
Arid scene/biome/tod updates
Sorry I forgot the prefab scenes.
BiomeManager LoadBiomeTODSettings now uses the new TOD LoadParameters method
More fucking about with prefabs, should be solid now...I hope.
Updated todDustStorm settings
textured up rackets building, added outhouse, well and derricks
Thompson shader should be the right one now.
Walls are now aware of connected walls and fill in the gaps based on their position.
Added GroupControllerEditor, with Spawn Units button
Fixed client not being able to interact with doors
Added initial Ape serve anim test source file
Tweaks to GroupAgents util classses