201,319 Commits over 4,171 Days - 2.01cph!
Merge branch 'master' of github.com:Facepunch/arcade
Removed unnecessary `#pragma` from CabinetScreen.shader
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance
Moved pvt async pre-pass render threading code to script; trying to keep mono happy
Fixed pvt not working on OSX
Moved pvt async pre-pass render threading code to script; trying to keep mono happy
Fixed pvt not working on OSX
Updated my copy scripts
Merge branch 'master' into ovr
Conflicts:
Unity/Game/Assets/Materials/CabinetChassis.mat
Unity/Game/Assets/Prefabs/LegacyCabinet.prefab
Unity/Game/Assets/Shaders/ScreenReflect.cginc
Unity/Game/Assets/Shaders/ScreenReflect.shader
Animals now only partol 60% of the time.
Merge branch 'master' of github.com:Facepunch/arcade
Remade the rocks with buzzword technology. Player skin bounces photons a bit more realistically.