201,319 Commits over 4,171 Days - 2.01cph!
Improved how animals avoid deep water and slopes.
Animals once again float in water.
Revered deferred shader override back to built-in; needs more work
Removed some deprecated pvt shaders and materials
Fixed green shit all over the terrain
Forcing terrain shader update
Experimenting with trail system
Predators are now half as common as other animals.
Animals once again align to the terrain.
fixed building block max health not showing up properly on client
fixed the "foot sliding" of the animals when they move.
updated the animal prefabs to use the dynamic anim playback script
made changes to the animalanimation script to dynamicall adjust the animals playback peed
[block_party] sad block drops tears
[block_party] teardrops splash on other blocks and ground
[block_party] reworked homing fireballs
[block_party] smile block can turn invisible
Animals now spawn hydrated
Upgraded BaseMetabolism.cs to use newlines
Player prioritises network updates to themselves
Debug spawns and hurts when developer > 1
Don't show all the building component templates at 0,0,0
Fixed bear skin not having a protection property
Reverted insane change in Spawnable (/cc zon)
Added spawnhandler stuff to report command
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
Some performance related tweaks.
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
Reverted terrain shaders back to specularity, instead of specular color, for terrain; saves ALU + saves storage + no metals; this time it's final
Added back deferred shader override with specular micro-occlusion awareness; now globally consistent and non-destructive across other standard materials
Updated all terrain materials affected by these changes: legacy, atlas and pvt
Made the menu scene 16% more interesting.
Removed old replay system, added support for players, ball and effects
Small fix for the super spec hammer.
Fixed time/date not progressing
Rewrote the screen reflection shader to be a bit less insane.
Fixed screen reflections being visible in the most physics-defying cases.
Tweaks to the reflection shader & game test scenes.
Simplified how PlayerMetabolism is synced and saved.
Merge branch 'master' of github.com:Facepunch/arcade
Some completely unnecessary optimization of the CRT & screen reflection shaders.
Added a replay camera, bit more work on the replay system
Attempt to make sure games always run at the correct frame rate.