193,769 Commits over 4,079 Days - 1.98cph!

8 Years Ago
winter start-up music
8 Years Ago
Fixed waiting for a thrown weapon when we shouldn't
8 Years Ago
Senses LOS check no longer includes Buildings layer Conditions.HasDesireSettings writes to blackboard
8 Years Ago
giving up trying to make animals turn be good for now
8 Years Ago
Senses non-unit entity LOS check has a slightly vertical offset to avoid bad ground hits UDM only filters BaseEntity.IsUsable for items
8 Years Ago
Combat Ability changing now handled independently of moving towards target
8 Years Ago
DSE player instigation debug help
8 Years Ago
GPV logs player instigated
8 Years Ago
Renamed main NetworkPlayer classes to NetworkUser
8 Years Ago
Added test mode Fixed skid issue
8 Years Ago
Combat cleanup
8 Years Ago
crowd jump tests
8 Years Ago
.
8 Years Ago
Fixed small culling issue in cave_small_hard
8 Years Ago
Scene2Prefab (RUST-1682)
8 Years Ago
AttackUnit action safety break/end by testing Unit.Combat.IsAttacking flag
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8 Years Ago
Automated Windows Build #745
8 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
bot
8 Years Ago
Automated OSX Build #745
8 Years Ago
Automated Linux DS Build #745
8 Years Ago
Automated Linux Build #745
8 Years Ago
more
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8 Years Ago
Automated Windows Build #744
8 Years Ago
Foldout for decision makers in Agent debug drawer
8 Years Ago
for realz
8 Years Ago
Crowd test merge fuck fix
8 Years Ago
Debug output for SRCDS collection info
8 Years Ago
Sort components drawers in EntityDebugDrawer
8 Years Ago
Separate texture for bone manipulation scale
8 Years Ago
Fixed various items having wrong attachment points (caused by earlier enum re-ordering)
8 Years Ago
Cam fix
8 Years Ago
UnitView rotation doesnt set animator "IsTurning" until we've actually started turning
8 Years Ago
camera, crowd tests WIP
8 Years Ago
Fixed AnimalSpawner not calling base.OnValidate
8 Years Ago
Cleanup
8 Years Ago
UDM filtering skips over BaseEntity.IsUsable == false More debug fuckeries Removed UnitSpawner context menu (use Animal or Tribe)
8 Years Ago
merge
8 Years Ago
Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
8 Years Ago
more quad tree logging
8 Years Ago
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8 Years Ago
Removed UnitCanPathfindTo condition
8 Years Ago
Entity debug drawer reflection fuckeries
8 Years Ago
small stick can no longer have items attached to it
8 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
8 Years Ago
updated turning anims
8 Years Ago
bear look anim
8 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
8 Years Ago
CookCookable machine process overrides RemoveEntity and cleans cookable state
8 Years Ago
GoalPlan break condition debug log is gated by AIManager flag DepositEntity action detachs items attached to the item being deposited, where applicable
8 Years Ago
Remade human views