193,769 Commits over 4,079 Days - 1.98cph!
Fixed waiting for a thrown weapon when we shouldn't
Senses LOS check no longer includes Buildings layer
Conditions.HasDesireSettings writes to blackboard
giving up trying to make animals turn be good for now
Senses non-unit entity LOS check has a slightly vertical offset to avoid bad ground hits
UDM only filters BaseEntity.IsUsable for items
Combat Ability changing now handled independently of moving towards target
DSE player instigation debug help
GPV logs player instigated
Renamed main NetworkPlayer classes to NetworkUser
Added test mode
Fixed skid issue
Fixed small culling issue in cave_small_hard
AttackUnit action safety break/end by testing Unit.Combat.IsAttacking flag
Automated Windows Build #745
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
Automated Linux DS Build #745
Automated Linux Build #745
Automated Windows Build #744
Foldout for decision makers in Agent debug drawer
Crowd test merge fuck fix
Debug output for SRCDS collection info
Sort components drawers in EntityDebugDrawer
Separate texture for bone manipulation scale
Fixed various items having wrong attachment points (caused by earlier enum re-ordering)
UnitView rotation doesnt set animator "IsTurning" until we've actually started turning
Fixed AnimalSpawner not calling base.OnValidate
UDM filtering skips over BaseEntity.IsUsable == false
More debug fuckeries
Removed UnitSpawner context menu (use Animal or Tribe)
Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
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Removed UnitCanPathfindTo condition
Entity debug drawer reflection fuckeries
small stick can no longer have items attached to it
Tier 2 workbench. fbx/textures/prefab/materials/gibs
Mailbox. fbx/textures/prefab/materials/gibs
CookCookable machine process overrides RemoveEntity and cleans cookable state
GoalPlan break condition debug log is gated by AIManager flag
DepositEntity action detachs items attached to the item being deposited, where applicable