199,292 Commits over 4,140 Days - 2.01cph!
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
Fixed player skeleton gizmos
Fixed issues with Env Refl Horizon Fade
Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
Balaclava model, mats, blah blah blah
Silly unit camera test thing
Added petur's animated eyes to humans
create a unit camera instead of cloning main
FOR FUCK SAKE textures asset
Modified redist script to copy both plugins
Testing a rubberbanding theory
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Moved all our barricades to the prop atlas texture
- Added shield to player
- Replaced health/energy bars with new block style health and shield bars
Fixed some bugs with Resource states and interaction management
Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
Tweaks to the retaining walls terrain blend material
Patched ShadeVertexLights to support up to 8 lights (unity max)
BeforeDebug correctly assigns delegates and creates BeforeDebugObject from OnEnable if already in playmode
Added keypress event scripts for UI. Added some missing functionality for the UIManager.
Started on integration of Idle Behaviours.
Adding normal map for the previous atlas
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Reduced rain probability some more
Network++
Added batching to all compound walls and barricades from the second texture atlas
Fix for consuming special
Hooked more UI up. Need to do player UI.
Added Igor backhand rushed
re-export of Igor forehand rushed
Mavis forehand & backhand run source files
Igor forehand & backhand rushed source files
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-a new 'debugInfluenceMaps' tickbox in the Debug window visually projects influence maps atop the zone.
-influence map display is customizabler
Agent+DM will now add a new smart behaviour for the idle behaviour interaction.
-removed comment, preventing Bill shouting
Added Idle Move Interaction and DSE.
Added HSB color type
Added back ScionPP editor scripts
Added some human color params to BiomeSettings
Added Color.Variaton()
Added WeightedColor
Skin shader tweaks
Cleaned up old crap from ColorUtility
HuamnView handles randomsiation of hair and skin materials per Unit (not optimal)
rexported animals with proper skin mesh names
Fixed protocol mismatch messages being reversed
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
Updated topology layers
Repainted greenbox, smartobject_test, wip island 01
Spawn tweaks
Added tall pine spawn
Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)