193,473 Commits over 4,079 Days - 1.98cph!
BuildingView preview mesh creation improvements (supports buildings without construction mapping data)
Small hut requires some stone again, pending asset update
Automated Windows Build #540
BuildingEditor uses AssetMenu for selection, misc other bits
Updated Hitboxes on the fast zombie model
Command point prototyping
Fixed shop, lot purchasing and network menus.
Armored doors LOD1 include the peep hole
Updatingsome procgen clutter
Adding a second large common bush
you can pick branches from trees
Unit protobuf, track last attacked and moved turns
fixed slightly off position of double door hatches
Automated Linux DS Build #539
tryign to make branch shelter work
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
Automated Windows Build #539
Updated ASE to v0.4.0, first non-beta release
Updated custom PBS lighting to match b6+
Enabled forward rendering support on grass and speedtree shaders
Automated Linux DS Build #538
dock_ground_concrete material changes
concrete_h meta resize to 1024
* Fixed hlfaceposer and hlmv not workinig out of the box
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
Automated Windows Build #538
Automated Linux Build #538
Fix? for players getting opponent's squad
* Fixed Weapon.LastShootTime being always 0 serverside
* Added Weapon.SetLastShootTime( time=curtime ), shared
* Small GitSync - TTT and default godmode setting for sandbox MP
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
Enabled forward rendering support on terrain and terrain-blend shaders
Disabled snow accum when painting is enabled (was running out of samplers)
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
AH logs are warnings (yellow)