199,288 Commits over 4,140 Days - 2.01cph!
- Spawn timing changes for capture points and added turrets to spawn table
Keep special if it's been awarded but power bar depleted
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Added ConsiderationSettingsWrapper
DSEs stores ConsiderationSettingsWrapper
Switched ball marker on lobs to show ideal smash position
Servers now make a full backup of the server data folder on startup
Servers now keep 9 backups of the server savegame in addition to the current state
Servers now double the lifetime of every additional savegame backup that's kept
Fixed console UI not refreshing when entering console commands that don't reply with anything
Caching rect trasform in UIWdiget
Reverting some scene changes to fix ui shit
Cleaning up widget crap again
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Island 003 tinkering
Fix for considerations reorderable list being a dick
Adjusted some contributions and shifted around some considerations for DSEs.
made free cam timescale independent
misc stuff
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smoothed the player view when switching weapons while alt-looking
Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
compatibility and bugfixes from merge
Added terrain alpha support to standard-terrain and standard-blendterrain shaders
fixed a bug with the player's face looking like Morhpeus from the Matrix.
fixed a bug with the spear holding
terain aplhas
tree pine 01 breakmesh test obj
follow unit added back in
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Models and textures for the new deployables foundations
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Fixed respawn not setting lastPositionValue until the next client tick is received
Added a simple room inside the Satellite Dish monument
Server backup timespan calculation fix
Adding whitebox models and prefab skin for the compound wall Gate
Switched cover lods to the atlas material
Fixed google analytics spam