161,401 Commits over 4,597 Days - 1.46cph!

9 Years Ago
progress backup
9 Years Ago
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9 Years Ago
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9 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
9 Years Ago
Optimized sending of packets to players in a radius
9 Years Ago
progress backup
9 Years Ago
Upgraded ppsv2 to latest Fixed annoying benign glcore compile error (unity bug + ppsv2)
9 Years Ago
Residential buildings pre-LOD progress compound scene2prefab
9 Years Ago
progress backup
9 Years Ago
Fixed underwater horizon artifact Fixed a few shader compile warnings
9 Years Ago
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9 Years Ago
Fixed server compile
9 Years Ago
progress backup
9 Years Ago
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9 Years Ago
Fixed underwater ocean rendering glitch when looking up
9 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
9 Years Ago
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9 Years Ago
residential buildings LODs Building material variations Compound scene update / scene2prefab
9 Years Ago
residential buildings COLs scene2prefab
9 Years Ago
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9 Years Ago
progress backup
9 Years Ago
Compound gate and walls first pass
9 Years Ago
Fixed broken lighthouse UV's
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
pre-LODs ruins progress
9 Years Ago
Compound walls LOD/COL/prefabs
9 Years Ago
quick fix for the compound entrances, using gate + checkpoints
9 Years Ago
progress backup
9 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
9 Years Ago
PositionLerp ifdefs
9 Years Ago
PositionLerp tweak
9 Years Ago
goggle test
9 Years Ago
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9 Years Ago
skin approval
9 Years Ago
Fix for potential material-related NRE in water rendering
9 Years Ago
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
9 Years Ago
Short compound wall lods/col/prefab
9 Years Ago
Deleted unused gate materials
9 Years Ago
Fixed gaps between compound walls
9 Years Ago
scientist sentry turret prefab with hierarchy compound perimeter walls placement scene2prefab
9 Years Ago
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9 Years Ago
Attempt at fixing Dormant AI wakeup bug.
9 Years Ago
diving mask/fins
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
fixes
9 Years Ago
merge into main
9 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig