userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

226 Commits over 184 Days - 0.05cph!

5 Months Ago
Blockout farm entrance kiosk WIP
5 Months Ago
Farm dressing exploration WIP
5 Months Ago
Added container shells for farm area + LODs
5 Months Ago
Added first pass of farm barge container shell no.1
5 Months Ago
Prefabbed up farm barge area of level
5 Months Ago
Set dressing to bar area of food market
5 Months Ago
Merge from parent
5 Months Ago
Reduced AO intensity on market container mat
5 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
5 Months Ago
LODs and collision for food market display
5 Months Ago
Replaced blockout food display counter
5 Months Ago
Added remaining COL mesh to food market barge shell
5 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
5 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
5 Months Ago
Merging food market barge shell meshes plus LODs
5 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
5 Months Ago
Swapped placeholder doors for static ones in food market barge
5 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
5 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
5 Months Ago
Initial experimental set dressing of food market
5 Months Ago
Vizdev test FBXs for floating food market
5 Months Ago
Adjuested LOD distances on floating walkways
5 Months Ago
Reducing tricount of some floating walkway LOD0s
5 Months Ago
Fixing up floating walkway transforms in level
5 Months Ago
Added LOD3 textures for floating walkways
5 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
5 Months Ago
Added last remaining COL meshes for floating walkway
5 Months Ago
Adding COL meshes for floating walkways
5 Months Ago
Adding COL meshes for floating walkways
5 Months Ago
Merge from naval update
6 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
6 Months Ago
Removing moss from floating walkway mats
6 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
6 Months Ago
Addd UV2s to floating walkway kit for sea moss blends
6 Months Ago
Sea moss tests
6 Months Ago
Finishing up blend layers on floating walkways
6 Months Ago
Continuing working on blends for floating walkways
6 Months Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
6 Months Ago
Reduced material IDs in remaining floating walkway pieces
6 Months Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
6 Months Ago
Merge from naval_update
6 Months Ago
Testing floating entity script
6 Months Ago
More work on railings and stairs for floating walkways
6 Months Ago
Updated art on floating walkway railings
6 Months Ago
Merge from naval update
6 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
6 Months Ago
More work on floating walkways (WIP)
6 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
6 Months Ago
Second pass on floating walkways, with proper textures (WIP)
7 Months Ago
Merge from naval update