userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

226 Commits over 184 Days - 0.05cph!

10 Months Ago
Blockout farm entrance kiosk WIP
10 Months Ago
Farm dressing exploration WIP
10 Months Ago
Added container shells for farm area + LODs
10 Months Ago
Added first pass of farm barge container shell no.1
10 Months Ago
Prefabbed up farm barge area of level
10 Months Ago
Set dressing to bar area of food market
10 Months Ago
Merge from parent
10 Months Ago
Reduced AO intensity on market container mat
10 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
10 Months Ago
LODs and collision for food market display
10 Months Ago
Replaced blockout food display counter
10 Months Ago
Added remaining COL mesh to food market barge shell
10 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
10 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
10 Months Ago
Merging food market barge shell meshes plus LODs
10 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
10 Months Ago
Swapped placeholder doors for static ones in food market barge
10 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
10 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
10 Months Ago
Initial experimental set dressing of food market
10 Months Ago
Vizdev test FBXs for floating food market
10 Months Ago
Adjuested LOD distances on floating walkways
10 Months Ago
Reducing tricount of some floating walkway LOD0s
10 Months Ago
Fixing up floating walkway transforms in level
10 Months Ago
Added LOD3 textures for floating walkways
10 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
10 Months Ago
Added last remaining COL meshes for floating walkway
10 Months Ago
Adding COL meshes for floating walkways
10 Months Ago
Adding COL meshes for floating walkways
10 Months Ago
Merge from naval update
11 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
11 Months Ago
Removing moss from floating walkway mats
11 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
11 Months Ago
Addd UV2s to floating walkway kit for sea moss blends
11 Months Ago
Sea moss tests
11 Months Ago
Finishing up blend layers on floating walkways
11 Months Ago
Continuing working on blends for floating walkways
11 Months Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
11 Months Ago
Reduced material IDs in remaining floating walkway pieces
11 Months Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
11 Months Ago
Merge from naval_update
11 Months Ago
Testing floating entity script
11 Months Ago
More work on railings and stairs for floating walkways
11 Months Ago
Updated art on floating walkway railings
11 Months Ago
Merge from naval update
11 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
11 Months Ago
More work on floating walkways (WIP)
11 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
11 Months Ago
Second pass on floating walkways, with proper textures (WIP)
11 Months Ago
Merge from naval update