userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

226 Commits over 184 Days - 0.05cph!

12 Months Ago
Blockout farm entrance kiosk WIP
12 Months Ago
Farm dressing exploration WIP
12 Months Ago
Added container shells for farm area + LODs
12 Months Ago
Added first pass of farm barge container shell no.1
12 Months Ago
Prefabbed up farm barge area of level
12 Months Ago
Set dressing to bar area of food market
12 Months Ago
Merge from parent
12 Months Ago
Reduced AO intensity on market container mat
12 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
12 Months Ago
LODs and collision for food market display
12 Months Ago
Replaced blockout food display counter
12 Months Ago
Added remaining COL mesh to food market barge shell
12 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
12 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
12 Months Ago
Merging food market barge shell meshes plus LODs
1 Year Ago
Changed shipping containers in food market area to green. Changed blend layers.
1 Year Ago
Swapped placeholder doors for static ones in food market barge
1 Year Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
1 Year Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
1 Year Ago
Initial experimental set dressing of food market
1 Year Ago
Vizdev test FBXs for floating food market
1 Year Ago
Adjuested LOD distances on floating walkways
1 Year Ago
Reducing tricount of some floating walkway LOD0s
1 Year Ago
Fixing up floating walkway transforms in level
1 Year Ago
Added LOD3 textures for floating walkways
1 Year Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
1 Year Ago
Added last remaining COL meshes for floating walkway
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Merge from naval update
1 Year Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
1 Year Ago
Removing moss from floating walkway mats
1 Year Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
1 Year Ago
Addd UV2s to floating walkway kit for sea moss blends
1 Year Ago
Sea moss tests
1 Year Ago
Finishing up blend layers on floating walkways
1 Year Ago
Continuing working on blends for floating walkways
1 Year Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
1 Year Ago
Reduced material IDs in remaining floating walkway pieces
1 Year Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
1 Year Ago
Merge from naval_update
1 Year Ago
Testing floating entity script
1 Year Ago
More work on railings and stairs for floating walkways
1 Year Ago
Updated art on floating walkway railings
1 Year Ago
Merge from naval update
1 Year Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
1 Year Ago
More work on floating walkways (WIP)
1 Year Ago
Continuing floating walkway progress, deleted obsolete autogen material
1 Year Ago
Second pass on floating walkways, with proper textures (WIP)
1 Year Ago
Merge from naval update