userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

226 Commits over 184 Days - 0.05cph!

1 Year Ago
Blockout farm entrance kiosk WIP
1 Year Ago
Farm dressing exploration WIP
1 Year Ago
Added container shells for farm area + LODs
1 Year Ago
Added first pass of farm barge container shell no.1
1 Year Ago
Prefabbed up farm barge area of level
1 Year Ago
Set dressing to bar area of food market
1 Year Ago
Merge from parent
1 Year Ago
Reduced AO intensity on market container mat
1 Year Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
1 Year Ago
LODs and collision for food market display
1 Year Ago
Replaced blockout food display counter
1 Year Ago
Added remaining COL mesh to food market barge shell
1 Year Ago
Removed obsolete food market test files, added bottom layer collision mesh
1 Year Ago
Fixed rotation error on food market shell, added LOD3 textures
1 Year Ago
Merging food market barge shell meshes plus LODs
1 Year Ago
Changed shipping containers in food market area to green. Changed blend layers.
1 Year Ago
Swapped placeholder doors for static ones in food market barge
1 Year Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
1 Year Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
1 Year Ago
Initial experimental set dressing of food market
1 Year Ago
Vizdev test FBXs for floating food market
1 Year Ago
Adjuested LOD distances on floating walkways
1 Year Ago
Reducing tricount of some floating walkway LOD0s
1 Year Ago
Fixing up floating walkway transforms in level
1 Year Ago
Added LOD3 textures for floating walkways
1 Year Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
1 Year Ago
Added last remaining COL meshes for floating walkway
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Merge from naval update
1 Year Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
1 Year Ago
Removing moss from floating walkway mats
1 Year Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
1 Year Ago
Addd UV2s to floating walkway kit for sea moss blends
1 Year Ago
Sea moss tests
1 Year Ago
Finishing up blend layers on floating walkways
1 Year Ago
Continuing working on blends for floating walkways
1 Year Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
1 Year Ago
Reduced material IDs in remaining floating walkway pieces
1 Year Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
1 Year Ago
Merge from naval_update
1 Year Ago
Testing floating entity script
1 Year Ago
More work on railings and stairs for floating walkways
1 Year Ago
Updated art on floating walkway railings
1 Year Ago
Merge from naval update
1 Year Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
1 Year Ago
More work on floating walkways (WIP)
1 Year Ago
Continuing floating walkway progress, deleted obsolete autogen material
1 Year Ago
Second pass on floating walkways, with proper textures (WIP)
1 Year Ago
Merge from naval update