userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

226 Commits over 184 Days - 0.05cph!

1 Year Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
1 Year Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
1 Year Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
1 Year Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
1 Year Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
1 Year Ago
Fixed pivots on farm barge structure
1 Year Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
1 Year Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
1 Year Ago
LODs, prefab, collision for food barge checkout counter
1 Year Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
1 Year Ago
Set dressing supplies barge
1 Year Ago
Generic container LODs
1 Year Ago
floating city generic container 2
1 Year Ago
Set dressing work from supplies barge
1 Year Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
1 Year Ago
Set dressing supplies barge VERY WIP
1 Year Ago
deleting annoying name conflicts
1 Year Ago
First pass WIP supplies shop structure
1 Year Ago
Prefabbed supplies barge for working on
1 Year Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
1 Year Ago
Medical bay container collision
1 Year Ago
medical bay container LODs
1 Year Ago
First pass medical bay container shell plus materials
1 Year Ago
Renamed all of the floating city container materials to be more standardised
1 Year Ago
Turned shadow casting off floating walkway kits to improve perf
1 Year Ago
Fixed clipping issue with life ring
1 Year Ago
More dock lighting
1 Year Ago
Tweaked dock lighting
1 Year Ago
Disabled placeholder surface dirt in barges
1 Year Ago
Removed third blend layer from floating walkway materials
1 Year Ago
Replaced proxy dock street lighting with dock lights.
1 Year Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
1 Year Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
1 Year Ago
proxy street lights added to docks, static buoys
1 Year Ago
floating walkways set dressing WIP
1 Year Ago
More set dressing floating walkways and docks WIP
1 Year Ago
Floating walkways set dressing WIP
1 Year Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
1 Year Ago
Re-prefabbed floating walkways for set dressing pass
1 Year Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
1 Year Ago
More farm barge set dressing
1 Year Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
1 Year Ago
Merge from parent
1 Year Ago
Added LODs and COL for farm barge kiosk
1 Year Ago
Added farm sign to farm kiosk
1 Year Ago
Merged from parent
1 Year Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
1 Year Ago
More set dressing of farm barge
1 Year Ago
WIP on farm barge
1 Year Ago
More farm set dressing WIP