userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

185 Commits over 153 Days - 0.05cph!

50 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
50 Days Ago
Merge from parent
50 Days Ago
Added LODs and COL for farm barge kiosk
51 Days Ago
Added farm sign to farm kiosk
51 Days Ago
Merged from parent
2 Months Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
2 Months Ago
More set dressing of farm barge
2 Months Ago
WIP on farm barge
2 Months Ago
More farm set dressing WIP
2 Months Ago
Blockout farm entrance kiosk WIP
2 Months Ago
Farm dressing exploration WIP
2 Months Ago
Added container shells for farm area + LODs
2 Months Ago
Added first pass of farm barge container shell no.1
2 Months Ago
Prefabbed up farm barge area of level
2 Months Ago
Set dressing to bar area of food market
2 Months Ago
Merge from parent
2 Months Ago
Reduced AO intensity on market container mat
2 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
3 Months Ago
LODs and collision for food market display
3 Months Ago
Replaced blockout food display counter
3 Months Ago
Added remaining COL mesh to food market barge shell
3 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
3 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
3 Months Ago
Merging food market barge shell meshes plus LODs
3 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
3 Months Ago
Swapped placeholder doors for static ones in food market barge
3 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
3 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
3 Months Ago
Initial experimental set dressing of food market
3 Months Ago
Vizdev test FBXs for floating food market
3 Months Ago
Adjuested LOD distances on floating walkways
3 Months Ago
Reducing tricount of some floating walkway LOD0s
3 Months Ago
Fixing up floating walkway transforms in level
3 Months Ago
Added LOD3 textures for floating walkways
3 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
3 Months Ago
Added last remaining COL meshes for floating walkway
3 Months Ago
Adding COL meshes for floating walkways
3 Months Ago
Adding COL meshes for floating walkways
3 Months Ago
Merge from naval update
3 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
3 Months Ago
Removing moss from floating walkway mats
4 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
4 Months Ago
Addd UV2s to floating walkway kit for sea moss blends
4 Months Ago
Sea moss tests
4 Months Ago
Finishing up blend layers on floating walkways
4 Months Ago
Continuing working on blends for floating walkways
4 Months Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
4 Months Ago
Reduced material IDs in remaining floating walkway pieces
4 Months Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
4 Months Ago
Merge from naval_update