userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

147 Commits over 123 Days - 0.05cph!

16 Days Ago
Removed third blend layer from floating walkway materials
17 Days Ago
Replaced proxy dock street lighting with dock lights.
17 Days Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
17 Days Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
20 Days Ago
proxy street lights added to docks, static buoys
20 Days Ago
floating walkways set dressing WIP
21 Days Ago
More set dressing floating walkways and docks WIP
21 Days Ago
Floating walkways set dressing WIP
21 Days Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
21 Days Ago
Re-prefabbed floating walkways for set dressing pass
22 Days Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
22 Days Ago
More farm barge set dressing
22 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
22 Days Ago
Merge from parent
23 Days Ago
Added LODs and COL for farm barge kiosk
23 Days Ago
Added farm sign to farm kiosk
23 Days Ago
Merged from parent
36 Days Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
37 Days Ago
More set dressing of farm barge
41 Days Ago
WIP on farm barge
42 Days Ago
More farm set dressing WIP
42 Days Ago
Blockout farm entrance kiosk WIP
43 Days Ago
Farm dressing exploration WIP
43 Days Ago
Added container shells for farm area + LODs
45 Days Ago
Added first pass of farm barge container shell no.1
45 Days Ago
Prefabbed up farm barge area of level
45 Days Ago
Set dressing to bar area of food market
45 Days Ago
Merge from parent
45 Days Ago
Reduced AO intensity on market container mat
45 Days Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
48 Days Ago
LODs and collision for food market display
48 Days Ago
Replaced blockout food display counter
49 Days Ago
Added remaining COL mesh to food market barge shell
50 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
50 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
50 Days Ago
Merging food market barge shell meshes plus LODs
55 Days Ago
Changed shipping containers in food market area to green. Changed blend layers.
56 Days Ago
Swapped placeholder doors for static ones in food market barge
56 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
59 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
59 Days Ago
Initial experimental set dressing of food market
2 Months Ago
Vizdev test FBXs for floating food market
2 Months Ago
Adjuested LOD distances on floating walkways
2 Months Ago
Reducing tricount of some floating walkway LOD0s
2 Months Ago
Fixing up floating walkway transforms in level
2 Months Ago
Added LOD3 textures for floating walkways
2 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
2 Months Ago
Added last remaining COL meshes for floating walkway
2 Months Ago
Adding COL meshes for floating walkways
2 Months Ago
Adding COL meshes for floating walkways