userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

226 Commits over 184 Days - 0.05cph!

3 Months Ago
Added lighting scripts and light group to walkways bounce lighting
3 Months Ago
Removed obsolete tags from floating walkway kits
3 Months Ago
Rejigged LODs in mannequin variants
3 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
3 Months Ago
Set dressing polish and some boosted bounce lighting in floating city 3
3 Months Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
3 Months Ago
HLOD and s2p for floating city 3
3 Months Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
3 Months Ago
Fixed LOD materials on farm barge tarps
3 Months Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
3 Months Ago
Floating City 3 progress
3 Months Ago
Tidied up scene hierarchy - floating city 3
3 Months Ago
WIP submit of floating city variant 3
3 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
3 Months Ago
Submitting progress on floating city 3 (still WIP)
3 Months Ago
Enabled r/w on renderer batch of floating walkways
3 Months Ago
First pass floating city variant 3 (walkways and flow still WIP)
3 Months Ago
Forgot to hook LOD3 up in prerfab whoops
3 Months Ago
LOD3s for casino elevator
3 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
3 Months Ago
Moved static driftwood out of autospawn folder to fix log spam
3 Months Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
3 Months Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
3 Months Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
3 Months Ago
Improved traversal up floating stairways
3 Months Ago
Redid manifest update after merge
3 Months Ago
Merge from parent
3 Months Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
3 Months Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
3 Months Ago
Static versions of deployed/world model props, replaced in scene
3 Months Ago
Harmonised plywood across scene, added another plywood variant
3 Months Ago
Added two new plywood dressing variants for improv walkway kit
3 Months Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
3 Months Ago
Rejiigged hierarchy for barge painting
3 Months Ago
Quick commit before vert painting barges
3 Months Ago
Missed some files
3 Months Ago
Merge from parent
3 Months Ago
More dirt added to blue containers
3 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
3 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
3 Months Ago
Merge from parent
3 Months Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
3 Months Ago
Refactoring gun displays to use nested prefabs
3 Months Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
3 Months Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
3 Months Ago
Merge from parent.
3 Months Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.
3 Months Ago
Set dressing on supplies barge
3 Months Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
3 Months Ago
Merge from main and parent