3,732 Commits over 639 Days - 0.24cph!
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
Half boomerang outwards travel distance
cant save thrown boomerang
- Retain Boomerang on hit (lodge it like other projectiles)
- Scrap bunch of left over hatchet stuff on world model
- Setup semi decent LOD values
- Standardise both thrown and world model settings
Fixed bug causing has thrown not to be reset properly (clientside)
Route catch through RPC rather than flags to reduce the back and forth
- Fixed bug locking thrown boomerang from being used again
- Overwritable method on thrown
- Set client thrown flag properly
█▄▋█▍▉▋▊ ▅▋▆▅▅▋▋ ▊▌▅ ▌▋ ▋▄▄▊▊▍ ▊█▊▆█▆ ▉▋▍ ▅▅▅▍ ▇▍▅▄▄▄▄
▌▋▄▆█▊▆ ▅▍▇█▇█▆▄ ▄█ ▉▌▇ ▊▌▍▇▉▆▌▌ ██▅▍▅▋▉▄ ▇█▋▋▅ ▌█▌▉▅▄▇ ▄▌▌▌▅ ▋▍▄ ▌▋▋▅▌█▋▉▆ ▉▅▋ ▋▄▋▍▋▄▆▋ ▇▄▋▇ ▅█▋▉▉▆
Added catching cycle with catching animations to actually catch the boomerang
Way higher client rotation speed
Fixed projectile rotation flipping for a few bezier steps mid way through flight
NRE check on boomerang rayhit get collider material
Fixed seismic senor and electric heater volumes
Attempts to stop boomerang flipping mid way through its flight
Much cleaner move towards. Just update and delta time rather than fixed
First pass on client prediction. Going simple to begin with: custom extrapolation
Experimentations with forced drop off at ends as well as 0 scan range and radius
Add whitelist system to fridge, add bota bag there instead
Revert bota bag back to item so the crafting UI doesnt break
- Ensure original boomerang item is cached by new thrown boomerang
- When boomerang hits something the boomerang item will be nuked
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
Added ability to bypass consume on throw
- Double max rotation speed
- Remove unneeded logs
Stop vending machines from showing rope as '0 ft'
inventory_order_radprotection_fix -> main
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
furnace_heat_icon_fix -> main
Proper fix. Calll same on item checks as base oven
Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
beehive_debug_log -> main
Remove 'opened' debug log
crossbow_arrow_fix -> main
Fix arrow effects not turning back on after network load
Add save/load client methods to mini crossbow/bow/crossbow
This lets us reload the arrow effects on relog/network load
Restore crossbow_arrow_fix
rug_deployment_fix -> main
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
crossbow_arrow_fix -> main
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow)
- Added Mesh Cull for the arrow
Correct arrowhead now turns on when Crossbow is placed into turret