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2,615 Commits over 548 Days - 0.20cph!

6 Months Ago
Smoothed vendor entry and exit to spline
6 Months Ago
Bradley much less likely to enter a spline when turning or facing a target from behind
6 Months Ago
Remove old spline leave code
6 Months Ago
Perform strafe target check before bothering to enter orbit state
6 Months Ago
Prevent Bradley from instantly rejoining spline
6 Months Ago
Bradley logs wrapped in unity editor checks
6 Months Ago
world_update_2 -> main
6 Months Ago
Increase second rad pool height so its easier to drink from
6 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
6 Months Ago
Refix: Had to remove due to merge conflicts
6 Months Ago
main -> world_update_2
6 Months Ago
Fixed drinking from rad water sources just providing regular water
6 Months Ago
world_update_2 -> main
6 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
6 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
6 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
6 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
6 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
6 Months Ago
world_update_2 -> main
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
6 Months Ago
world_update_2 -> main
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Backpack contents NRE fix
6 Months Ago
world_update_2 -> main
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
world_update_2 -> radioactive_water
6 Months Ago
Dont override onItemAddedRemoved delegate
6 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
6 Months Ago
Ensure vendor grabs correct direction for peek
6 Months Ago
Travelling vendor calculates the correct starting distance
6 Months Ago
world_update_2 -> main (print statement was annoying!)
6 Months Ago
Removed spammy debug print statement
6 Months Ago
world_update_2 -> main
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Bubble up rads called on server only
6 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
6 Months Ago
world_update_2 -> main
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Prevent bubble up from throwing an NRE
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
6 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
6 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
6 Months Ago
world_update_2 -> radioactive_water
6 Months Ago
world_update_2 -> Aux2
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Water purifier no longer purifies radioactive water
6 Months Ago
Ensure throwing out water forces a rad count on the vessel
6 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect