4,620 Commits over 731 Days - 0.26cph!
    
    
    
        
        
            
            
            
                
                sleeping_bag_offcentre -> main
                
                
                
                
             
         
        
            
            
            
                
                Populate existing filters with defaults on init
                
                
                
                
             
         
        
            
            
            
                
                Setup search filtering
'show full', 'show empty' and text search now working
Checkbox setup
More exposed values in RustButton (toggle enable, disable and changed)
                
                
                
                
             
         
        
            
            
            
                
                Update server category text every few seconds when inside a specific category
Setup category button text on each one and link them into the page
                
                
                
                
             
         
        
            
            
            
                
                Increased overall size of server description
Ensured server connector description space is large enough to scroll properly
Fixed dodgy background on server connector
Remove logs
                
                
                
                
             
         
        
            
            
            
                
                Fix a bug preventing the rotation arrow from restarting
                
                
                
                
             
         
        
            
            
            
                
                Tie the state of the refresh button to the current ogoing search
                
                
                
                
             
         
        
            
            
            
                
                Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
                
                
                
                
             
         
        
            
            
            
                
                Ensured Demo message types is up to date with our current network list
Thanks Daniel!
                
                
                
                
             
         
        
        
            
            
            
                
                Better quit modal (dismisser and blurring)
Better base page transitions
Remove logs
Make dismisser prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Strip source generator depdencies from build
                
                
                
                
             
         
        
            
            
            
                
                Use a proper trace for water level checks rather than arbirarily looking an ocean values
                
                
                
                
             
         
        
            
            
            
                
                Stop bicycle showing fuel interaction prompt
                
                
                
                
             
         
        
            
            
            
                
                Always ensure terrain pushback is off when starting a spinout
                
                
                
                
             
         
        
        
            
            
            
                
                Setup better item height
Applied to main menu prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed non tagged servers from throwing an NRE
Adjusted scrollbar width
                
                
                
                
             
         
        
            
            
            
                
                Better connection modal animation
                
                
                
                
             
         
        
            
            
            
                
                Found and increased a bunch of other heights: orbit, death, patrol etc
                
                
                
                
             
         
        
            
            
            
                
                Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
                
                
                
                
             
         
        
            
            
            
                
                Weaving time reduction to 1.6 seconds
                
                
                
                
             
         
        
            
            
            
                
                Rewrote weaver with Burst ILPostProcessor
Booleans to enable/disable old weaving setup
                
                
                
                
             
         
        
            
            
            
                
                Rename delta to be more clear
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway.
Fixed By:
Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
                
                
                
                
             
         
        
            
            
            
                
                syncvar_improvements -> main
                
                
                
                
             
         
        
            
            
            
                
                Use deferred reading mode
Brings weaving time down to 2.15~ on average
                
                
                
                
             
         
        
            
            
            
                
                Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds
Only include precompiled assembly paths
Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
                
                
                
                
             
         
        
            
            
            
                
                Prevent slow-motion gibs for large structures destroyed in shallow water
Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). 
Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
                
                
                
                
             
         
        
            
            
            
                
                Chippy arcade machine now shows health info
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▋█ ▉▌▍▍▇▍ ▅▄▋▇▍▇ ▆▄ ▄▋▄▋█ ▇▉ ▄██ ▉█▍▄ ▌▆▉ ▅ ▅▆▄▌▅ ▌▅ ▄ ▌▉█▋▅ ▊▆▅▋▍▍▍▌
                
                
                
                
             
         
        
            
            
            
                
                ▅▌▆ ▇ ▆█▋█▋▅ █▅▆▋█▆ ▅▍ ▍▌▇▉▊▉▄ ▌▅ ▇▅▇▅ ▊▌▅▋ ▍▍ ▌▅▄▆▉▇ █▅▅▋▊▊ ▍▊▍▄ ▍▍▊▆▊
                
                
                
                
             
         
        
            
            
            
                
                Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type.  Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
                
                
                
                
             
         
        
            
            
            
                
                Improve spawn point notifications to use correct terminology and refer to the correct bag type.
Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat.
Now:
  • Limit reached and limit update messages use “spawn points” instead of “bags”
  • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure canvas groups aren't interactable when window is closed
Fixed description text overflowing box
                
                
                
                
             
         
        
            
            
            
                
                Scroll fade on description box
                
                
                
                
             
         
        
            
            
            
                
                Header image and description properly parsed by header modal
Description scroll box
Padding and cleanup
Increased server information box
                
                
                
                
             
         
        
            
            
            
                
                Hook up 'connect to server button' to our existing connection logic. Works perfectly
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect button prefab sizing
                
                
                
                
             
         
        
            
            
            
                
                Hooked up connect modal to server list entries (now displays server title)
Hooked up cancel and quit buttons
                
                
                
                
             
         
        
        
        
            
            
            
                
                Server entries have buttons
Setup simple button handlers
                
                
                
                
             
         
        
            
            
            
                
                Fix dumb MenuUI2 bug, prefab misisng script?
                
                
                
                
             
         
        
            
            
            
                
                Adjusted deploy guide for sleeping bag to match up with the new deployed version
                
                
                
                
             
         
        
            
            
            
                
                Deployed sleeping bag is no longer off centre or off rotation.
(Sleeping bag was 3 degrees rotated off centre and centre position was offset from its true centre)