4,626 Commits over 731 Days - 0.26cph!
    
    
    
        
            
            
            
                
                Remove padding set in body and spread it onto the pages instead
                
                
                
                
             
         
        
            
            
            
                
                Support sub domains being top level domains - provided they are regsistered with the navigation system
                
                
                
                
             
         
        
            
            
            
                
                Increase play page sizing
                
                
                
                
             
         
        
            
            
            
                
                Show steam profile image in footer
                
                
                
                
             
         
        
            
            
            
                
                chicken_pie_cleanup -> main
                
                
                
                
             
         
        
            
            
            
                
                Slightly better buff amount
                
                
                
                
             
         
        
            
            
            
                
                Dont output a percentage to the buff list since it doesnt make sense
Store value in the pie and just pass it through instead
                
                
                
                
             
         
        
            
            
            
                
                Seperate farming better genes from planter box set genes
Codegen
                
                
                
                
             
         
        
            
            
            
                
                beehive_spawn_swarm -> main
                
                
                
                
             
         
        
            
            
            
                
                Better bee catapult ammo lods
                
                
                
                
             
         
        
            
            
            
                
                Ensure Bee Boulder LOD matches other catapult ammo types
                
                
                
                
             
         
        
            
            
            
                
                beehive_spawn_swarm -> main
                
                
                
                
             
         
        
            
            
            
                
                Removed in jar bee vfx from the bee boulder
                
                
                
                
             
         
        
            
            
            
                
                beehive_spawn_swarm -> main
                
                
                
                
             
         
        
            
            
            
                
                Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
                
                
                
                
             
         
        
            
            
            
                
                instant_camera_flash_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Create flash controller, route flash setup through there instead
                
                
                
                
             
         
        
            
            
            
                
                Ensure flash object is off by default
                
                
                
                
             
         
        
            
            
            
                
                Cant untoggle currently toggled button in rust button group
                
                
                
                
             
         
        
            
            
            
                
                Cull first argument in buffer when navigating to a page
                
                
                
                
             
         
        
            
            
            
                
                instant_camera_flash -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Remove top level domain being injected as an argument
                
                
                
                
             
         
        
        
        
            
            
            
                
                Issue a warning if sync vars are an unsupported type
                
                
                
                
             
         
        
        
            
            
            
                
                Remove unused train sync stuff
                
                
                
                
             
         
        
        
            
            
            
                
                Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
                
                
                
                
             
         
        
            
            
            
                
                Fix protobuf types being unable to be Autosaved/loaded properly
(Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size)
Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
                
                
                
                
             
         
        
            
            
            
                
                Return old Protobuf SyncVar instances to the pool
                
                
                
                
             
         
        
            
            
            
                
                Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
                
                
                
                
             
         
        
            
            
            
                
                bee_catapult_bomb_clipping_fix -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Pull scatter shot bees away from the wall like the player thrown ones
                
                
                
                
             
         
        
            
            
            
                
                Let player logic go after our ground setup
                
                
                
                
             
         
        
            
            
            
                
                Fix LOS check using the wrong vector
                
                
                
                
             
         
        
            
            
            
                
                /main/bee_catapult_bomb_clipping_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
                
                
                
                
             
         
        
            
            
            
                
                patrol_heli_Infinity_number_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Only apply ocean pushback forece provided we are going to a destination above the water plane
                
                
                
                
             
         
        
            
            
            
                
                Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
                
                
                
                
             
         
        
            
            
            
                
                Prevent unecessary weaving fires
Try without generating the event keyword
                
                
                
                
             
         
        
        
            
            
            
                
                Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data)
Send DemoTransientEntity once per queue instead of for each item in the queue
Move is server check to the queueing rather than sending method (more clear)
                
                
                
                
             
         
        
            
            
            
                
                Update SourceGenerator DLL - better error messages
                
                
                
                
             
         
        
            
            
            
                
                boomerang_anim_tweaks -> main
                
                
                
                
             
         
        
            
            
            
                
                Finally displaying server listings. Tags working correctly.
                
                
                
                
             
         
        
            
            
            
                
                Closer to a working browser. Basic tag setup. 
Use correct page for browser (keep it isolated)