2,679 Commits over 548 Days - 0.20cph!
First stab at fixing demos not re-enabling tags:
-Removed rendundant nametag enabled check
-Force an attempt at re-enabling tags anyway
world_update_2 -> aux2 (again)
Streamlined legacy woodpile material setup
Added shark spawner to all divesites
Prevent building on legacy wood pile
world_update_2/legacy_woodpile_improvements -> world_update_2
world_update_2 -> world_update_2/legacy_woodpile_improvements
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
Swapped stage centres to directly use Vector3 - prevents Transform allocs
Adjusted wood pile final amount to 1k
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
Further tightening of divesite terrain anchors
Increased divesite anchor count. Anchor radius and height
world_update_2 -> legacy_woodpile_improvements
world_update_2 -> world_update_2/radioactive_water
Re-enabled foliage displacement on divesites
Force fur to bypass render queue check the same as Hair is
Fixed hatchet fur not working with viewmodel renderer
Improved Legacy Wood Piles -> World Update 2
Made underwater checks more stringent on divesites
Vendor Mismatched Fields -> Main
Fixed travelling vendor mismatched fields
Set ore bonus wood to use bonus_hit_wood
Removed particles from sound effect
Wood ore bonus
Manifest
Swapped impact effects to tree-impact
World Update 2 -> Legacy Woodpile Improvements
Swapped to correct impact effect
Rebalanced HP to make it as close to nodes as possible
Radioactive Water -> World Update 2
Added boolean to enable automatic topology changes
Lake/Oasis/Radtown S2P
Radioative Water -> World Update 2
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation
Temprorarily breaks Radioactive Water
Merge World Update 2 -> Radioactive Water
Wood Piles~
Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall.
Greatly simplied my first attempt.
Enable read/write on legacy wood pile importer
World Update 2 -> Legacy Woodpile
Added prevent build volumes to buoys and divesites
Divesite underwater check
Radioactive Water (missing manifest) -> World Update 2
Radioactive water reduces thirst rather than increasing it
Radioactive Water -> World Update 2
Ensured radtown has correct lake setup
Patrol heli fixes -> Main
Stop an orbit strafe if the target is null
Should fix a rare NRE on orbit strafe enter