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3,844 Commits over 639 Days - 0.25cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
Add a tip telling you what to do if you're attacked by bees
5 Months Ago
show hit notifications when your bee swarm damages someone
5 Months Ago
impact_details_variety -> main
5 Months Ago
Improved blunt wood decal
5 Months Ago
bee_owners -> main
5 Months Ago
Restore stomped code changes
5 Months Ago
Merge issues
5 Months Ago
main -> bee_owners
5 Months Ago
more crappy volume changes
5 Months Ago
Remove sprinkler ddraw
5 Months Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
5 Months Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
5 Months Ago
Fix errors with deploy guides that dont have volume renderers
5 Months Ago
Support cone shapes
5 Months Ago
impact_details_variety -> main
5 Months Ago
compile fixes
5 Months Ago
Shader and colour refinements. Added hemisphere support
5 Months Ago
Setup a scrolling diagonal material
5 Months Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
5 Months Ago
Moved the code into deploy guide renderer instead
5 Months Ago
When placing a sprinkler, a sphere will now be visible indicating its range
5 Months Ago
some more minor dirt adjustments
5 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
5 Months Ago
Blunt effects now support non uniform scaling (skew)
5 Months Ago
Added random rotation modifer to all bullet decals
5 Months Ago
Ensure all stab effects have rotation modifers on them
5 Months Ago
Further refinements to slash effects
5 Months Ago
Fixed metal ore scale issues
5 Months Ago
First set of refinements to the rest of the slash details
5 Months Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
5 Months Ago
Fix master swarms not killing themselves after a period of time without a target
5 Months Ago
Porabola utils Incase I want to use it
5 Months Ago
Initial crappy curving logic
5 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
5 Months Ago
Adjusted bounding box again
5 Months Ago
- increased speed - debug command - codegen
5 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
5 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
5 Months Ago
- Reduce bounds - Add comments
5 Months Ago
Some attack hit 2 effects
5 Months Ago
Setup attack hit 2 properly
5 Months Ago
Can now melee things with the boomerang on left click
5 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
5 Months Ago
Added crappy hit effect
5 Months Ago
Non Stackable
5 Months Ago
Boomerang now kills itself on damage
5 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters