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4,144 Commits over 701 Days - 0.25cph!

7 Months Ago
Added a bee swarm ai specific convar to disable them
7 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
7 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
7 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
7 Months Ago
Setup Beeswarm death screen info
7 Months Ago
Ensure beehive natural colliders are synced up across client + server
7 Months Ago
Fixed weird natural hive placement on oak_e
7 Months Ago
main -> vines
7 Months Ago
main -> Boomerang
7 Months Ago
siegeweapons_terrain_proxy_fix -> main
7 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
7 Months Ago
bees -> crafting_update
7 Months Ago
Fixed some collision issues with the natural beehive
7 Months Ago
Natural Beehives should spawn on oak_e
7 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
7 Months Ago
Reduce update rate when looking in a box
7 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
7 Months Ago
siegeweapons_terrain_proxy_fix -> main
7 Months Ago
Put on the other catapult World Colliders
7 Months Ago
bees -> crafting_update
7 Months Ago
- Beehive trigger fix - More material changes
7 Months Ago
bees -> crafting_update
7 Months Ago
More circular test bee particles
7 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
7 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
7 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
7 Months Ago
flameexplosive_effect_alignment_fixes -> main
7 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
7 Months Ago
revert_sprinkler_amount -> main
7 Months Ago
Revert changes
7 Months Ago
ghost_sprinklers_fix -> main
7 Months Ago
Tie sprinkler on/off state to consumption amount
7 Months Ago
siegeweapons_terrain_proxy_fix -> main
7 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
7 Months Ago
bees -> crafting_update
7 Months Ago
Fixed natural beehive not being hittable
7 Months Ago
Fix pooling error on Natural Hives
7 Months Ago
bees -> crafting_update
7 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
7 Months Ago
Fixed wrong XP settings
7 Months Ago
Fix broken nucleus grades
7 Months Ago
Compile fixes
7 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
7 Months Ago
Fixed Beehive inside/outside check
7 Months Ago
Pickup NRE
7 Months Ago
Placeholder beehive crafting costs
7 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
7 Months Ago
bee_grenade -> bees
7 Months Ago
Ensure Bee Grenades prefabs reference the correct things
7 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang