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4,144 Commits over 701 Days - 0.25cph!

7 Months Ago
Missing Files
7 Months Ago
Better natural beehive collider
7 Months Ago
Missing files: New Damage type
7 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
7 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
7 Months Ago
Fixed beehive not generating honeycomb
7 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
7 Months Ago
Missed files
7 Months Ago
Fixed info and loot panel issues
7 Months Ago
Fixed weird colour issue on panel
7 Months Ago
Added some tooltips to hive info
7 Months Ago
Added tooltips
7 Months Ago
Further panel adjustments
7 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
7 Months Ago
- Missed file settings - Lootpanel changes
7 Months Ago
Some minor optimisation to Tree addition spawning
7 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
7 Months Ago
- Setup proper despawn rarities - Remove from loot tables
7 Months Ago
cookingv2 -> bees
7 Months Ago
main -> cookingv2
7 Months Ago
editor_losdraw_convars -> main
7 Months Ago
Codegen
7 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
7 Months Ago
cookingv2 -> bees
7 Months Ago
Added IO line support
7 Months Ago
- Fixed door controller - Broke lock
7 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
7 Months Ago
Ensure open/close door takes priority
7 Months Ago
Fixed bug preventing open/close option being replaced by pickup
7 Months Ago
Added sounds
7 Months Ago
Added pickup/repair
7 Months Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
7 Months Ago
Missing files
7 Months Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
7 Months Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
7 Months Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
7 Months Ago
Standard 300 open/close now working
7 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
7 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
7 Months Ago
Apply root motion
7 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
7 Months Ago
Reduced cook time to 1 second
7 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
7 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
7 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
7 Months Ago
Trees call combat entity die on tree destruction rather than kill
7 Months Ago
hackweek_swarms -> bees
7 Months Ago
Splashable water items actually increase the wetness value of the attacked player
7 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
7 Months Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off