4,144 Commits over 701 Days - 0.25cph!
Better natural beehive collider
Missing files: New Damage type
- Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
- Make 1 honeycomb every 5 minutes
- Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster
- Another balancing pass on XP
Fixed beehive not generating honeycomb
- Made fancy display showing current xp of nucleus and xp required for the next level up
Fixed info and loot panel issues
Fixed weird colour issue on panel
Added some tooltips to hive info
Further panel adjustments
- New deployed beehive lootpanel (wip)
- New icons
- New stats (not linked up)
- Use input and output grids
- Missed file settings
- Lootpanel changes
Some minor optimisation to Tree addition spawning
- Proper deployed beehive guide mesh
- Proper deployed beehive item icon
- Setup proper despawn rarities
- Remove from loot tables
editor_losdraw_convars -> main
Can now sell honey to Bandit Camp (same idea as fertilizer)
- Fixed door controller
- Broke lock
- Added lock and door controller support
- Added increased protection to the front of the drawbridge
Ensure open/close door takes priority
Fixed bug preventing open/close option being replaced by pickup
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
- Added box collision to all 3 panes of the drawbridge
- Stop self collision
- Drawbridge Extend/Retract ability now supported by animated building block
- Fixed animator issues
- Recalculate bounds
- Add retract/extend mode
- Add menu items
- Wire it into animation controller
- Codegen
Standard 300 open/close now working
- Fixed animations not working (cleaned up animator and turned off exit time)
Snap back on close?
- Dont nuke the animator on the server
- Cleanup drawbridge
- First steps to debugging broken anims
- Get a collider on the new model and setup
- Sort out basic animator
- Setup realmed removed for the new setup
Reduced cook time to 1 second
- Prefab cleanup (split client + server nicely)
- Add temporary bee buzzing sounds to beehives, natural hives and swarms
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
- Changed honeycomb stack size to 100
- Removed logs
Trees call combat entity die on tree destruction rather than kill
Splashable water items actually increase the wetness value of the attacked player
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off