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6,048 Commits over 974 Days - 0.26cph!

10 Months Ago
Ensure for connection is valid before trying to save
10 Months Ago
Fix any extra issues with auth (should've been using CanBuild)
10 Months Ago
try/catch our save method
10 Months Ago
label_fix_2 -> main
10 Months Ago
label_fix_2 -> main
10 Months Ago
remove redudant isclient
10 Months Ago
label_fix_2 -> main
10 Months Ago
Ensure labels work for offline members as well (of course they should)
10 Months Ago
label_fix_2 -> main
10 Months Ago
Ensure team member name is valid before trying to load it
10 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
10 Months Ago
team_bag_label_fixes -> main
10 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
10 Months Ago
gunshot_network_range_improvements -> main
10 Months Ago
Ensure the AK variants have the same sound range as the base ak
10 Months Ago
logs
10 Months Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
10 Months Ago
head_lookdown_debug -> main
10 Months Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
10 Months Ago
decor_lighting_dlc -> main
10 Months Ago
Deployable snapping for the table lamp
10 Months Ago
Deployable snapping for the Mannequin
10 Months Ago
Added snapping to the spotlight
10 Months Ago
Added snapping support to the two types of beanbag
10 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
10 Months Ago
LR and AK can be heard from 500 meters away
10 Months Ago
gunshot_network_range_improvements -> main
10 Months Ago
Restored bolt and l9 to be 700 meters
10 Months Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
10 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
10 Months Ago
main -> gunshot_network_range_Improvements
10 Months Ago
syncvar_load_fix_2 -> main
10 Months Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
10 Months Ago
syncvar_loading_fix -> main
10 Months Ago
Stop syncvar autoload only running on the client
10 Months Ago
gunshot_network_range_improvements -> main
10 Months Ago
Remove logs
10 Months Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
10 Months Ago
decor_lighting_dlc -> main
10 Months Ago
syncvar_load_fix -> decor_lighting_dlc
10 Months Ago
Fix some syncvars not loading in properly
10 Months Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
10 Months Ago
zoomitem_nre -> main
10 Months Ago
Prevent zoomitem NRE - check if the sky is null first
10 Months Ago
main -> gunshot_network_range_improvements
10 Months Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
10 Months Ago
Set MP5 high for the same reason
10 Months Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
10 Months Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
10 Months Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled