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2,596 Commits over 548 Days - 0.20cph!

11 Months Ago
S2P again
11 Months Ago
Merge main
11 Months Ago
Removed unneeded print outs
11 Months Ago
Ensured is localised setup for shopkeepers
11 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
11 Months Ago
Ramdon lighting files
11 Months Ago
S2P - got all vending machines translations working apart from shopkeepers
11 Months Ago
Vending machine translation token now routed through protobuf
11 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
11 Months Ago
Set phrases for all npc vendors
11 Months Ago
Added backend support to allow localisation to npc vending machines
11 Months Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
11 Months Ago
Additional open root check
11 Months Ago
Modified our version of LeanTween to add some additional NRE checks
11 Months Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
11 Months Ago
Removed debugging
11 Months Ago
Compile fixes
11 Months Ago
Merged death clipping fix
11 Months Ago
Small fixes. Ready to merge.
11 Months Ago
Target returning dummy data if no player outside of zone detected
12 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
12 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
12 Months Ago
Additional debugging Further optimisation to zone score updating
12 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
12 Months Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
12 Months Ago
Patched issue where heli could go and orbit a random zone far away for no reason
12 Months Ago
Way less liberal with the no go zone nearest edge calculation
12 Months Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
12 Months Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
12 Months Ago
Swapped heli death detection to an overlap sphere centered on its transform
12 Months Ago
Merge monument crash
12 Months Ago
Merge main
12 Months Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
12 Months Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
12 Months Ago
Use a point destination as a target instead of just going forward
12 Months Ago
Missed pathing files
12 Months Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
12 Months Ago
Added Ackermann steering to target
12 Months Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
12 Months Ago
Initial test scene and client and server script setup
12 Months Ago
Override throttle for crash
12 Months Ago
Stopped heli death until spinout starts
12 Months Ago
Fixed some bugs preventing spin out state after reaching monument position
12 Months Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
12 Months Ago
Spinout no longer tied to death state
12 Months Ago
Swapped weakspot pools over to using GetList
12 Months Ago
Merge main
12 Months Ago
Checked in main
12 Months Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
12 Months Ago
junkpile layering issue