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4,144 Commits over 701 Days - 0.25cph!

7 Months Ago
Improved Siege Tower Colliders
7 Months Ago
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7 Months Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
7 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
7 Months Ago
primitive -> main
7 Months Ago
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7 Months Ago
▌▅▆▄▇▉▋ ▄▍▅▌▅▌ █▍▉▌▋▊ ▇▆█▊▄▉ ▇▆▍▇▆▋▊ ▋█▉▇▇ ▇▊ ▌▆▌▅▊▊▊ ▍▇▇▊ ▅▉ ▄▅ ██▉'▆ ▉▍ ▆▋▋▋█▆██ ▍▊ ▅█▄▌▅█▇ ▍█▌▇▌▊.▋▄▅▉▊▄▄▌▅▌ ▋▉ █▅▇▆▇
7 Months Ago
Compile errors
7 Months Ago
customeffects -> primitive
7 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
7 Months Ago
Increase Siege Tower NPC Carver size
7 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
7 Months Ago
Disable gizmo on piercer projectile in time for the playtest
7 Months Ago
main -> primitive
7 Months Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
7 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
7 Months Ago
Missing files
7 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
7 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
7 Months Ago
New honey jar icon
7 Months Ago
Missing files
7 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
7 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
7 Months Ago
primitive -> main
7 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
7 Months Ago
primitive -> main
7 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
7 Months Ago
Added nuclei prefab Moved beehive natural path
8 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
8 Months Ago
cookingv2 -> bees
8 Months Ago
- Merge Conflicts - Manifest - Codegen
8 Months Ago
main -> cookingv2 (shit ton of merge conflicts)
8 Months Ago
Allow custom impact effects through base player
8 Months Ago
Effect: revert hit normal transformation
8 Months Ago
Another attempt at fixing crossbow NRE
8 Months Ago
Convert hit normal to world position
8 Months Ago
Effects: Way more normal orientation settings and some tooltips!
8 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
8 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
8 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
8 Months Ago
Fixed some annoying bugs still left in the new effects code
8 Months Ago
Missing files
8 Months Ago
Fixed scale issues on siege tower
8 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
8 Months Ago
Mini Crossbow second attempt at NRE fix
8 Months Ago
cookingv2 -> bees
8 Months Ago
Setup mini crossbow root object
8 Months Ago
Bypass stationary system (particles only) on small fireballs
8 Months Ago
Effects: Correctly inverse transform point should we hit an entity
8 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)