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4,646 Commits over 762 Days - 0.25cph!

8 Months Ago
bees -> crafting_update
8 Months Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
8 Months Ago
Can no longer stick the bee grenade
8 Months Ago
Change bee grenade item sfx
8 Months Ago
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8 Months Ago
Translate 'XP' on nucleus info panel
8 Months Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
8 Months Ago
Made master bee swarm a bit easier to set on fire
8 Months Ago
Ensure new particles support sub emitters again
8 Months Ago
Ensure menu spawned nucleus have instance data set
8 Months Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
8 Months Ago
crafting_update -> bees
8 Months Ago
Improved reliability of temperature score on beehive
8 Months Ago
Ensure eat is the primary behaviour
8 Months Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
8 Months Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
8 Months Ago
bees -> bee_grenade2
8 Months Ago
Implemented new Honeycomb Worldmodel
8 Months Ago
honeycomb -> bees
8 Months Ago
bees -> crafting_update
8 Months Ago
compile error
8 Months Ago
bees -> crafting_update
8 Months Ago
bees -> bee_grenade2
8 Months Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
8 Months Ago
optimise_fogoverlay -> crafting_update
8 Months Ago
Added profiling to the fog overlay
8 Months Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
8 Months Ago
bees -> crafting_update
8 Months Ago
Bees now die in the smoke of a smoke grenade
8 Months Ago
bees -> bee_grenade2
8 Months Ago
Fixed bee grenade viewmodel scale
8 Months Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
8 Months Ago
Force network update when heat source changes
8 Months Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
8 Months Ago
bees -> crafting_update
8 Months Ago
Setup Beehive item filters
8 Months Ago
Ensure deployed beehive can handle having a full inventory properly
8 Months Ago
bees -> crafting_update
8 Months Ago
Can no longer deploy things on placed hive
8 Months Ago
bees -> crafting_update
8 Months Ago
Increase natural beehive bounds padding
8 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
8 Months Ago
Rebalanced some hive growth rates
8 Months Ago
- Item changes - Can feed honeycomb to chickens
8 Months Ago
bees -> crafting_update
8 Months Ago
bee_grenade2 -> bees
8 Months Ago
Disabled test gizmo
8 Months Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
8 Months Ago
Restored 1p_spectating_grenade_fix
8 Months Ago
Restored BeeSwarm changes