4,646 Commits over 762 Days - 0.25cph!
    
    
    
        
        
            
            
            
                
                - Fix BeeSwarmAi disable convar
- Ensure Bee Swarms can get to sleeping players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a bee swarm ai specific convar to disable them
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons'
- Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Start to preemptively do some optimisation work on BeeSwarms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bee Swarm: 
- Increased particle size
- If a player has managed to get far away from somehow then give up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup Beeswarm death screen info
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure beehive natural colliders are synced up across client + server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weird natural hive placement on oak_e
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                siegeweapons_terrain_proxy_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix some siege tower collision issues on terrain carving areas
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some collision issues with the natural beehive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Natural Beehives should spawn on oak_e
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployed Beehive:
- Reduced collider size
- Recalculated bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce update rate when looking in a box
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add Progress bar to Honeycomb generation
- RPCs added with client prediction
- Cleanup NucleusGrading code
 
                
                
                
                
                
             
         
        
            
            
            
                
                siegeweapons_terrain_proxy_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put on the other catapult World Colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Beehive trigger fix
- More material changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More circular test bee particles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped one hack for a different cleaner hack when handling bee sting damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                flameexplosive_effect_alignment_fixes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Flame Explosive splash effect not listening to normal alignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                revert_sprinkler_amount -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ghost_sprinklers_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tie sprinkler on/off state to consumption amount
 
                
                
                
                
                
             
         
        
            
            
            
                
                siegeweapons_terrain_proxy_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainCollisionProxy to:
- Siege Tower
- Battering Ram
- Cataput
- Ballista
Should stop them floating at terrain holes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed natural beehive not being hittable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pooling error on Natural Hives
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restore old egress behaviour whilst fixing the issues causing the NRE
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix broken nucleus grades
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Beehive inside/outside check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Placeholder beehive crafting costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors