4,646 Commits over 762 Days - 0.25cph!
    
    
    
        
            
            
            
                
                bees -> bee_grenade2 (again)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                vendor_listing_changes -> crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show an clones genetics on the vendor UI. Lets people see the genetics before they buy
(Also shows the grade of a nucleus)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show nucleus grades on hover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radwater now destroys the nucleus inside beehives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated honeycomb description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed LODs on:
Honey Jar
HiveNuclei
Honeycomb
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Water no longer kills swarms, but instead works as a deterent
- Dont target people that are too wet
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reworked how BeeSwarm works:
- Can now be set on fire
- Slowed it down
- Optimistaions and changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebalanced temperature on hives
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed loot panel title again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                deployed Beehive new collider and prevent building volume
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                bees -> crafting_update (needs codegen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped protobufer index to try and avoid conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed overly large not in sphere check on deployable hive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cull natural beehive particles at distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont share the same tokens as the tooltips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop natural beehives from running save. Just let the tree manage them on init
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bee hives spawning at in correct locations on oak_b
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire in new bee particle force field system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix poolable error on natural beehive
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Greatly extended natural beehive hitbox
 
                
                
                
                
                
             
         
        
            
            
            
                
                TreeEntity addition now properly supports poolable entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased bee network tick. Will look at bringing this back down before release
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bee swarm particle rendering ending up culled in players view
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks)
- Bunch more code cleanup
- Fixed some bugs with convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed some grading values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Buff bandit scrap exchange
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on beeswarm validate target
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup honey consumable values
 
                
                
                
                
                
             
         
        
            
            
            
                
                cookingv2 -> crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send Network Update on gene change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gene modifier to chicken pie
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added better genes modifier, giving a chance to get better genes when planting a seed