4,646 Commits over 762 Days - 0.25cph!
    
    
    
        
            
            
            
                
                Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
 
                
                
                
                
                
             
         
        
            
            
            
                
                + BaseEntity.SyncVar (doesn't compile)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added implicit conversion operators
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add correct list of allowed types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proper client receive method
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deployed beehive spawns particles as well should it have a nucleus and enough comb
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable bee particles on the beehive if it has bees in it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Added some bee particles around a beehive
- Killing a natural beehive makes a swarm
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Swarm now checks its targets to make sure they are viable throughout the whole attack
- Greatly optimised target selection and processing
- Seperate out think and do
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Make the swarm damage you
- Setup realmed removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added super crappy swarm particle effects (testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved stop distance check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swarm goes for eye height rather than body
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed swarm base not animating correctly
- Removed excess logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Got basic steering behaviour compiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swarm:
- Better targetting system
- Stop threshold
- Steering behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Home hive and target setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Laid out basic swarm behaviour setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Icon
- More deployable changes
- Skewed out on an single axis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wow, it works
-Fixed orientation issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial attempt at a Drawbridge:
- Use Siege Tower Drawbridge 1
- Allow placement in a door frame
- Adjust protection volume
- Use door guide mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending_stats_fixes_3 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wildly inflated vending stats sold amounts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3)
- Increase a Nucleus's XP when honeycomb is created
- Swapped Nucleus to use ItemMod
- Created Nucleus Information Panel
- Display Raw Nucleus XP if it has any
- Comments added to Tree Entity changes
- Lootpanel added to GameUI
 
                
                
                
                
                
             
         
        
            
            
            
                
                - 100% chance for natural beehive to spawn on oak_c (just for testing)
- Honeycomb worldmodel fixes
- Added ability to change tree additive rotation
- Better handling on death of the tree
- Natural hive drops two sets of honeycomb
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▌▌▆ ▇▌▋▋▌▊▅█ ▆▋█▇▉▊▋ ▊█▍▌▇ █▌ ▊▆▌█▅▍ ▄█▉▌ ▉▉ ▊▇▋▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▌▍▍ ▄▌▌▇█ ▄▊▇▇▍▆▋ ▉▉▊▊▇▍▋▊ ▇▉▉▍▉ ▅▉ ▊▉▅█▌▆▄▊▄ ▄▌█▊ ▅▊▆▇▌▆▌ ▌▋▉█▇ ▄▇ ▊▉▆▍▌▆▉▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Properly clamp mapped entry
- Couple more safety checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beehive now stings you if you take honeycomb
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed incorrect purchase history calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed weird scope scaling on Minicrossbow sights
- Corrected super wide FOV issues with scopes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▄▊ ▌▋▉▇ █▇▍ ▅▍█▇▉▅▌▇▄█ ▌▋ ▌▅▌█▌█▅ ▍▉▆██▊▋ ▉▉█▍▍. ▍▆▉▅ ▆▍▄▊▅▋▌▍ ▊▄█ ▅█▍ ▇▊▍▇█▇▌▉ ▄▊▌▊▆▌ ▅▉ ▍▉▆ ▄▊█▋▌▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Nucleus amount type set to genetics
- Natural Beehive changes
- Honeycomb changes
- Adjust deployed hive volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Swapped to a flags approach
- Set max inventory size to 7 to sort the last greyed out icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect Lootpanel phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bee swarm scale effects with springs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Integrate my item mod swap changes with jakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                cookingv2 -> bees (merge conflicts)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations