4,646 Commits over 762 Days - 0.25cph!
    
    
    
        
            
            
            
                
                Ensure Bee Grenades prefabs reference the correct things
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better natural beehive collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing files: New Damage type
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Make 1 honeycomb every 5 minutes
- Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster
- Another balancing pass on XP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed beehive not generating honeycomb
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Made fancy display showing current xp of nucleus and xp required for the next level up
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed info and loot panel issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weird colour issue on panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some tooltips to hive info
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Further panel adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                - New deployed beehive lootpanel (wip)
- New icons
- New stats (not linked up)
- Use input and output grids
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Missed file settings
- Lootpanel changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some minor optimisation to Tree addition spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Proper deployed beehive guide mesh
- Proper deployed beehive item icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Setup proper despawn rarities
- Remove from loot tables
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                editor_losdraw_convars -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now sell honey to Bandit Camp (same idea as fertilizer)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Fixed door controller
- Broke lock
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added lock and door controller support
- Added increased protection to the front of the drawbridge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure open/close door takes priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug preventing open/close option being replaced by pickup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Added box collision to all 3 panes of the drawbridge
- Stop self collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Drawbridge Extend/Retract ability now supported by animated building block
- Fixed animator issues
- Recalculate bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add retract/extend mode
- Add menu items
- Wire it into animation controller
- Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standard 300 open/close now working
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed animations not working (cleaned up animator and turned off exit time)
Snap back on close?
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Dont nuke the animator on the server
- Cleanup drawbridge
- First steps to debugging broken anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Get a collider on the new model and setup
- Sort out basic animator
- Setup realmed removed for the new setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced cook time to 1 second
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Prefab cleanup (split client + server nicely)
- Add temporary bee buzzing sounds to beehives, natural hives and swarms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Changed honeycomb stack size to 100
- Removed logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trees call combat entity die on tree destruction rather than kill
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Splashable water items actually increase the wetness value of the attacked player