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3,732 Commits over 639 Days - 0.24cph!

1 Year Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
1 Year Ago
Scene2Prefab Added docking path to harbor 1
1 Year Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
1 Year Ago
Merge main
1 Year Ago
Merged to main
1 Year Ago
Fixed remaining issues with condition display Now respects updated max condition properly
1 Year Ago
Merge vendor fixes 5
1 Year Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
1 Year Ago
Merge vendor ui fixes 5
1 Year Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
1 Year Ago
normalise condition fill amount
1 Year Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
1 Year Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
1 Year Ago
Added icon for broken items
1 Year Ago
Condition is now displayed if its less than max on the vendor UI
1 Year Ago
Set references to conditional objects
1 Year Ago
Ensured proper alignment Added foundational elements to support available condition
1 Year Ago
Merged vendor ui emoji support
1 Year Ago
Fixed issues with emoji placement
1 Year Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
1 Year Ago
Merge main
1 Year Ago
Merged main
1 Year Ago
Scrollbar just hides rather than disables
1 Year Ago
Ensured accordions are closed by default
1 Year Ago
Increase size of vendor name box
1 Year Ago
Hide scrollbar for single vendors
1 Year Ago
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
1 Year Ago
Merged main
1 Year Ago
Vending Machine Screen now cleans up it's invokes on destroy
1 Year Ago
First attempt at hiding scrollbar when single vendor is shown
1 Year Ago
Aligned close button to the list
1 Year Ago
Ensured display of BP items is consitent with other BP displays in game
1 Year Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
1 Year Ago
Ensured selector gets drawn above vending machine icons in marketplace
1 Year Ago
Possible fix for fade out NRE
1 Year Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
1 Year Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
1 Year Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
1 Year Ago
Attempted solution to killing players when dismounting from ComputerStation
1 Year Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
1 Year Ago
Ensure quick craft UI respects ingredient condition
1 Year Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
1 Year Ago
Real merge to main
1 Year Ago
Removed redundant logs
1 Year Ago
Merged to main
1 Year Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug
1 Year Ago
Merged main
1 Year Ago
Removed no listings animation Optimised no listings Localised no listings text Single vendor now references no listings through gameobject
1 Year Ago
Optimised accordion setup Open action no longer animates by default
1 Year Ago
Changed ordering of vendor list Accordions -> Small Listings -> No Listings