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6,049 Commits over 974 Days - 0.26cph!

1 Year Ago
boomerang -> jungle_update
1 Year Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
1 Year Ago
Added item condition to Boomerangs - each hit removes 10% of durability
1 Year Ago
Cancel 3p animation if hits the ground
1 Year Ago
Added controller
1 Year Ago
Improve script notes.
1 Year Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
1 Year Ago
Remove rotating logs
1 Year Ago
Dont fly to a player thats ran too far from the starting position
1 Year Ago
Aim slightly higher up than the feet
1 Year Ago
Client predicted returning to player
1 Year Ago
Quicker return speed (again)
1 Year Ago
3p throwing and waiting to catch boomerang animations
1 Year Ago
Try and return to the player rather than the starting spawn location
1 Year Ago
jungle_update -> boomerang
1 Year Ago
main -> vending_machine_fridge
1 Year Ago
Subtract vending_machine_fridge for now 118770
1 Year Ago
Subtract the correct one this time
1 Year Ago
1 Year Ago
1 Year Ago
main -> vendingmachine_stock_fix
1 Year Ago
jungle_update -> Boomerang
1 Year Ago
Change vending machine flags so they no longer conflict with io container
1 Year Ago
better_vine_movement -> jungle_update
1 Year Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
1 Year Ago
better_3p_vines -> jungle_update
1 Year Ago
compile fix
1 Year Ago
better_3p_vines -> jungle_update
1 Year Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
1 Year Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
1 Year Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
Cherrypick 119021
1 Year Ago
Setup a small line of max length vine swings in the test scene
1 Year Ago
Broken: WIP
1 Year Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
1 Year Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
1 Year Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
Hanging vine point now points towards end desintation again
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
1 Year Ago
Remove some unused variables
1 Year Ago
Actually make the debug text visible
1 Year Ago
Lerp the slack instead: way nicer result
1 Year Ago
Nuke the length calculation from the Protobuf as well
1 Year Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
1 Year Ago
Remove FastIK