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6,049 Commits over 974 Days - 0.26cph!

1 Year Ago
Reduce bounce values
1 Year Ago
Animate hang point and length changes with springs
1 Year Ago
main -> syncvars
1 Year Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
1 Year Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
1 Year Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
1 Year Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
1 Year Ago
Ensure end caps have the right normals
1 Year Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
1 Year Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
1 Year Ago
Expose position setting methods just like the line renderer
1 Year Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
1 Year Ago
boomerang_condition_fix -> jungle_update
1 Year Ago
Ensure boomerang is losing condition
1 Year Ago
jungle_update -> boomerang
1 Year Ago
freezing_icon -> main
1 Year Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
1 Year Ago
vending_machine_fridge -> main
1 Year Ago
Reset all existing vending machine prefabs to 128 slots for good measure
1 Year Ago
Remove logs, moved capacity code into delayed method.
1 Year Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
1 Year Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
1 Year Ago
Setup correct deployed vending machine slots 36 -> 30
1 Year Ago
Codegen Manifest
1 Year Ago
Cherrypick 119366
1 Year Ago
Fixed max setup on new armor
1 Year Ago
Dont automatically add max skins to the viewmodel skeleton list
1 Year Ago
Reimplement vending machine fridge (on branch)
1 Year Ago
main -> vending_machine_fridge
1 Year Ago
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1 Year Ago
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1 Year Ago
rug_tugboat_fix -> main
1 Year Ago
Fix not being able to place the rugs and new bear rugs on tug boats
1 Year Ago
main -> cocoknight_armor_dlc
1 Year Ago
Final cleanups and extra comments
1 Year Ago
conditional_armour_meshes_viewmodels -> main
1 Year Ago
Comments + tooltips
1 Year Ago
Simplification of slot logic
1 Year Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
1 Year Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
1 Year Ago
osx_compile_simulator -> main
1 Year Ago
main -> jungle_update
1 Year Ago
projectile_orientation_override -> main
1 Year Ago
Reorder inspector properties
1 Year Ago
Tooltip and header
1 Year Ago
lock orientation changes behind a checkbox
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Client server mismatched fields error
1 Year Ago
Last minute changes