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6,048 Commits over 974 Days - 0.26cph!

1 Year Ago
- List rewrite - Added license
1 Year Ago
- Setup more IK settings in code - Add missing IK error
1 Year Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
1 Year Ago
Implement list pooling into FastIK
1 Year Ago
Fast IK code cleanup + namespace change
1 Year Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
1 Year Ago
main -> vines
1 Year Ago
range_volumes -> main
1 Year Ago
Readjusted HBHF sensor visual size
1 Year Ago
Fix deploy guide renderer NREs
1 Year Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
1 Year Ago
Fixed tesla coil visualisation
1 Year Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
1 Year Ago
main -> range_volumes
1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
1 Year Ago
Fix issue detecting if boomerang has finished its curve
1 Year Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
1 Year Ago
bow_fixes_2 -> main
1 Year Ago
Fixed bows showing every arrow head on init
1 Year Ago
range_volumes -> main
1 Year Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
1 Year Ago
reduce the alpha on the zone material
1 Year Ago
Fixed issues with HBHF sensor visualisation
1 Year Ago
Added support for tesla coil
1 Year Ago
Added support for igniter
1 Year Ago
Added HBHF sensor range visualisation
1 Year Ago
Add a menu option to turn on/off drawing range volumes
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
1 Year Ago
Detect water hits - handle it like the other projectiles
1 Year Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
1 Year Ago
Boomerang prefab information
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
main -> Boomerang
1 Year Ago
Adjusted icon again
1 Year Ago
More compile errors
1 Year Ago
- Compile errors - Recalculate bounds
1 Year Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
1 Year Ago
Minor code cleanup
1 Year Ago
Fix on back orientation
1 Year Ago
New icon and inventory effects
1 Year Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
1 Year Ago
Remove unneeded logs
1 Year Ago
Fixed client catch prediction (works well!)
1 Year Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
1 Year Ago
Disable client predicted catching for now
1 Year Ago
Way more accurate landing point logic
1 Year Ago
Client predict catch logic
1 Year Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)