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4,144 Commits over 701 Days - 0.25cph!

1 Year Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
1 Year Ago
Hack to ensure damage effect comes up
1 Year Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
1 Year Ago
Merge main
1 Year Ago
Merge main - fix conflicts
1 Year Ago
Merge main - fixed conflicts
1 Year Ago
Overheating now causes food and hunger penalty instead of health loss
1 Year Ago
Ensure scientists won't be targetted by heli
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
Merge main
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed collider issues on sentrys again
1 Year Ago
Fiannly got turrets working on vendor
1 Year Ago
Merge main
1 Year Ago
Fixed broken machine
1 Year Ago
Update manifest
1 Year Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
1 Year Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
1 Year Ago
Vendor can now be stopped by a player gesture Used a state machine instead
1 Year Ago
Setup sell orders properly Add targetting system
1 Year Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
1 Year Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
1 Year Ago
Added steering deadzone to avoid over corrections
1 Year Ago
We travelling!
1 Year Ago
Add debug print outs for steering
1 Year Ago
Fixed issues with rigidbodies. Increased target throttle
1 Year Ago
Fixed Harry Potter car
1 Year Ago
Fixed vendor recreating itself
1 Year Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
1 Year Ago
Add network time fix
1 Year Ago
Fixed is client checks
1 Year Ago
Fix dodgy rigidbody linls
1 Year Ago
Path invalid errors patched
1 Year Ago
Fixed vendor test scene
1 Year Ago
Merge main
1 Year Ago
Fixed off alignment
1 Year Ago
Ensure cargoships docking path for harbor 2 is properly centered
1 Year Ago
Prevent heli from trying to crash at underwater labs
1 Year Ago
Merged helicopter fixes
1 Year Ago
Removed debug stuff
1 Year Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
1 Year Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
1 Year Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
1 Year Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
1 Year Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor