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6,048 Commits over 974 Days - 0.26cph!

1 Year Ago
- Rename scripts - Setup wood armor pants
1 Year Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
1 Year Ago
Missed files
1 Year Ago
main -> conditional_armor_meshes
1 Year Ago
Add some lerping
1 Year Ago
Rough direction pointing code
1 Year Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
1 Year Ago
Find furthest away destination point and set the length via that
1 Year Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
1 Year Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
1 Year Ago
Add some extra length to loosen the rope
1 Year Ago
Swap vine over to using fake physics rope instead
1 Year Ago
add line renderer caps
1 Year Ago
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1 Year Ago
bee_analytics_fix -> main
1 Year Ago
Cleanup
1 Year Ago
- Compile Errors - Codegen
1 Year Ago
Attempted fix for bee analytics not working clientside
1 Year Ago
range_visuals_reconnect_fix -> main
1 Year Ago
Fix range visuals not working after a disconnect and reconnect
1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
1 Year Ago
Extra comments
1 Year Ago
Setup crossbow with new blend tree event script
1 Year Ago
New blend tree event submission script
1 Year Ago
Animation events will now replay states if the show ammo states are used
1 Year Ago
Handle all of the bow arrow updates inside the animator instead
1 Year Ago
Revert BowWeapon changes
1 Year Ago
Subtract 116998
1 Year Ago
Greatly increase boomerang thrown speed and reduce curving time
1 Year Ago
Retain item ownership after throwing and picking up the boomerang
1 Year Ago
rug_deployment_fix -> main
1 Year Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
1 Year Ago
main -> rug_deployment_fix
1 Year Ago
main -> Boomerang
1 Year Ago
main -> jungle_update
1 Year Ago
Vending Machine consumes the same amount of power as fridge
1 Year Ago
Fixing some changed/broken settings on the new IO stuff
1 Year Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
1 Year Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
1 Year Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
1 Year Ago
main -> holstered_arrow_fix
1 Year Ago
Cleaned up arrow renderer system
1 Year Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
1 Year Ago
Expose settings to change return arc and time until start return arc
1 Year Ago
Remove time log
1 Year Ago
and more
1 Year Ago
Remove unneeded debug logs