4,117 Commits over 701 Days - 0.24cph!
Finish loading screen flex mockup
WIP: Initial new loading screen setup
Slight menu transparency if in game
Menu open and close fade in/out
Stop quit modal from preventing escape from being picked up in game
Plumbed up 'isOpen' hook for the new menu
More in game to menu plumbing work
Created a new entry point to new menu called MainMenu
Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
Add last played, player count and last wipe information to connection modal
Customisable box setup for more info
Better flex setup for connection modal
Show server tags on connection screen
More consistent sizing on connection screen (no matter the amount of elements)
Better server connection backing
Use on toggle enabled instead (for gamemode filters)
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled
Better
Server browser now properly responds to gamemode toggles
Setup system to inject tags into existing server browser (dependent on which buttons are on)
Colour notifications differently if they've been seen
Attach cheater ban noticies system to our new notification system
Animate Y instead, some minor animation adjustments
Add 'empty' no notifications insert, which will turn on when no notifications are in
Add support for it to be animated/changed
Keep notifications window closed by default
Add a clear all button to the notifications
Created a small rounded button image
Show red dot above notifications if we have them
Tween it there and away
Better red colour
Reparent notifications window
Fix bug that wasnt showing link icon when a link was provided to the notifications
Convar to add test notifications
Setup Notification prefab
4 Notifications each with different icons
Notification pooling system
Notifications can link to steam external or internal URLS
Properly overlay notifications canvas over everything else
Super simple notifications window blockout
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il_postprocessor_build_fix -> main
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syncvar_ilpostprocessor_hook -> main
Dont print anything on weaving success - only failure
Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
jungle_floor_shadow_proxy -> main
Fixed jungle floor shadow proxy.
Parse object name in highlights to remove the shadow proxy cube
Only create new stopwatch if we need to
Remove editor menu item - doesnt work well with il post processor (as expected)
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
Cleanup, and more server defines checks
metabolism_compile_fix -> main
player_metabolism_tick_accuracy -> main
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shallow_water_slowmotion -> main
sleeping_bag_offcentre -> main
Populate existing filters with defaults on init