userIan Hendersoncancel

4,117 Commits over 701 Days - 0.24cph!

3 Months Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
3 Months Ago
More comments and minor code changes
3 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
3 Months Ago
snap_deployables -> main
3 Months Ago
More minor adjustments with placement code
3 Months Ago
Fix items like planters and furnaces from not snapping
3 Months Ago
Don't bother with any padding, the calculations seem to be perfect
3 Months Ago
Can't static the directions array, use a pooled list instead
3 Months Ago
Nicer fade ramp on store items
3 Months Ago
Change overlay base to use new sliced downwards gradient
3 Months Ago
snap_deployables -> main
3 Months Ago
Compile fix
3 Months Ago
Allow rotating with R when wall snapping
3 Months Ago
Cleanup
3 Months Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
3 Months Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
3 Months Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
3 Months Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
3 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
3 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
3 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
3 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
3 Months Ago
ian_serializable_field_cleanup -> main
3 Months Ago
Fix siege weapon vehicle audio compile error
3 Months Ago
WIP
3 Months Ago
main -> snap_deployables
3 Months Ago
ian_serializable_field_cleanup -> main
3 Months Ago
Serializable field fix - BatteringRamVisuals
3 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
3 Months Ago
patrol_heli_revision_2 -> main
3 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
3 Months Ago
main -> patrol_heli_revision_2
3 Months Ago
populate_heli_path_nre_fix -> main
3 Months Ago
Additional check in map view
3 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
3 Months Ago
syncvar_none_compile_fix -> main
3 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
3 Months Ago
WIP
3 Months Ago
Very rubbish first attempt at wall snapping when placing deployables
3 Months Ago
▇▉▇▍▍▊▉▌█▍_▌█▉▆▆▌▄▊▊▉▌_▆█▍ -> ▆▉▍█
3 Months Ago
▌▆▊'▋ ▉▋▄▇▇▊▄▊▌ ▋▉▅▊▄▊▅▋▍▇.▉▅▍ - ▅▌▍█▇▇▌▇ █▋▋ ▅▋▄▇▄ ▌▋▅▄ ▍▋▆▄▅▌█▉▉▌▍▅
3 Months Ago
patrol_heli_revision_2 -> main
3 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
3 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
3 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
3 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
3 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
3 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
3 Months Ago
Fix incorrect height calulation on new flee point Remove logs
3 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing