4,117 Commits over 701 Days - 0.24cph!
main -> patrol_heli_revision_2
Fix errored netread logic
syncvar_vector_fix -> main
Cherrypick syncvar vector fix
syncvar_vector_fix -> main
Ensure the same references are generated throughout
Fix syncvar generator not working properly with Vector3 and Quaternion
Don't flee if the target is close to a monument (within 50 meters of the centre)
Always try and flee in the direction of a monument
Cap flees to around 1~ grid maximum
Better timings to update category buttons
Blockout the interaction modal
Add adding to the search bar
Move filter content to top when opening server browser
Ensure server browser applies filters on first search
Filter buttons only use include groups (lets use dropdowns for exclude groups)
Bring server browser search filters up to parity with the current main menu
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
Menu UI Code folder restructure
Setup header filters for name, ping, player count etc
HTTP image supports duplicating an image to an secondary image/rawimage
Bring back modding category to server browser
Add wipe schedule filters back
Soft mask setup for play menu
New blur to the quit modal
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI.
Old background ui blur was doing ~130 texture fetches + three draw calls
New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new.
UI Notifications now has an icon just like the store (rather than a blank entry)
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
Even dumber compile errors.
WIP: still some weird y rotation offsets
Fix debug camera not tracking the correct object when playing back demos
heli_crash_canyon -> main
Ensure helicopter cant crash at canyon c
naval_update -> scientist_rhib
Setup info box heros.
Link info box on the dashboard to store/limited
Add patch info hero, updates itself with the latest patch from the manifest
Session page can now understand and quit demos
Added a super basic sessions tab so you can leave a server you're currently in without using console
Use old demo ui setup for the demo system
System to hide and show navigation links dependant on in game state
Bunch of server compile fixes to get ready to merge
Minor animation changes and scrollbar sizes