userIan Hendersoncancel

2,774 Commits over 548 Days - 0.21cph!

3 Months Ago
Effect: revert hit normal transformation
3 Months Ago
primitive -> Aux2
3 Months Ago
Another attempt at fixing crossbow NRE
3 Months Ago
Convert hit normal to world position
3 Months Ago
Effects: Way more normal orientation settings and some tooltips!
3 Months Ago
primitive -> Aux2
3 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
3 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
3 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
3 Months Ago
Fixed some annoying bugs still left in the new effects code
3 Months Ago
Missing files
3 Months Ago
Fixed scale issues on siege tower
3 Months Ago
primitive -> Aux2
3 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
3 Months Ago
Mini Crossbow second attempt at NRE fix
3 Months Ago
cookingv2 -> bees
3 Months Ago
Setup mini crossbow root object
3 Months Ago
Bypass stationary system (particles only) on small fireballs
3 Months Ago
Effects: Correctly inverse transform point should we hit an entity
3 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
3 Months Ago
Stop effect offsets going crazy when hitting an entity
3 Months Ago
primitive -> Aux2
3 Months Ago
Fix mini crossbow pushing some NREs
3 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
3 Months Ago
Incorrect effects path fix
3 Months Ago
Use 'UseCustomEffect' instead of is valid check
3 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
3 Months Ago
cookingv2 -> bees
3 Months Ago
Reduce some random clockwise rotations on mini crossbow
3 Months Ago
primitive -> Aux2
3 Months Ago
Revert 'rock formation huge e' materials back to what they should be
3 Months Ago
primitive -> Aux2
3 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
3 Months Ago
Fixed bottom siege tower drawbridge not having sound
3 Months Ago
Minicrossbow ClientInit NRE fix
3 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
3 Months Ago
Translate constructable blocked by vehicle message
3 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
3 Months Ago
primitive -> Aux2
3 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
3 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
3 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
3 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
3 Months Ago
Angry bee swarm experiments
3 Months Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
3 Months Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
3 Months Ago
Swapped beehive prefab over to using new blockout
3 Months Ago
main -> bees
3 Months Ago
primitive -> Aux2
3 Months Ago
Expand siege tower constructable deploy volume