userIan Hendersoncancel

2,774 Commits over 548 Days - 0.21cph!

8 Months Ago
Prevent building on legacy wood pile
8 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
8 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
8 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
8 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
8 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
8 Months Ago
Further tightening of divesite terrain anchors
8 Months Ago
Increased divesite anchor count. Anchor radius and height
8 Months Ago
world_update_2 -> legacy_woodpile_improvements
8 Months Ago
world_update_2 -> world_update_2/radioactive_water
8 Months Ago
Re-enabled foliage displacement on divesites
8 Months Ago
Force fur to bypass render queue check the same as Hair is
8 Months Ago
Fixed hatchet fur not working with viewmodel renderer
8 Months Ago
Improved Legacy Wood Piles -> World Update 2
8 Months Ago
World Update 2 -> Aux 2
8 Months Ago
Fixed floating divesites
8 Months Ago
Made underwater checks more stringent on divesites
8 Months Ago
Vendor Mismatched Fields -> Main
8 Months Ago
Fixed travelling vendor mismatched fields
8 Months Ago
Set ore bonus wood to use bonus_hit_wood
8 Months Ago
Removed particles from sound effect
8 Months Ago
8 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
8 Months Ago
World Update 2 -> Legacy Woodpile Improvements
8 Months Ago
Swapped to correct impact effect
8 Months Ago
Rebalanced HP to make it as close to nodes as possible
8 Months Ago
Radioactive Water -> World Update 2
8 Months Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
8 Months Ago
World Update 2 -> Aux2
8 Months Ago
Radioative Water -> World Update 2
8 Months Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
8 Months Ago
Merge World Update 2 -> Radioactive Water
8 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
8 Months Ago
Enable read/write on legacy wood pile importer
8 Months Ago
World Update 2 -> Legacy Woodpile
8 Months Ago
World Update 2 -> Aux2
8 Months Ago
Added prevent build volumes to buoys and divesites
8 Months Ago
Divesite underwater check
8 Months Ago
Radioactive Water (missing manifest) -> World Update 2
8 Months Ago
Radioactive water reduces thirst rather than increasing it
8 Months Ago
Radioactive Water -> World Update 2
8 Months Ago
Ensured radtown has correct lake setup
8 Months Ago
Merge world_update_2
8 Months Ago
Patrol heli fixes -> Main
8 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
8 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
8 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
8 Months Ago
Explosive Effect Offset -> Main
8 Months Ago
Add ability to offset explosion effects locally or in world space
8 Months Ago
Adjust terrain anchors on all 3 new divesites